I know what you mean about the war diplomacy
what about the hoplite bit? Are regional hoplites worthwhile enough to sacrifice another place to get your factional units?
I know what you mean about the war diplomacy
what about the hoplite bit? Are regional hoplites worthwhile enough to sacrifice another place to get your factional units?
I'm almost certain that there is a hate factor building up, but it can be brought down with gifts - until they reach the point where they hate you so much that they stop accepting gifts... or anything else. I wonder if a script could effect this hate factor?
Hm, it might be possible to loop it - instant love, hehe. I'd try it if this was 10 years ago, that's for sureOriginally Posted by Danest
Does anyone know wheather there is anything resembling "fear" factor in the engine, that could, at least theoretically, balance out the "hate" factor in the AI. If there is, it needs a boost. The AI is downright suicidal more often than not.
McHrozni
Yes, besieging at a city full of heavy infantry and slingers with a bunch of skirmishers and hoplitai haploi is a bad idea that the AI doesnt' seem to realize.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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