Nope, you would have won that battle easily. My tactics aren't very special either....Originally Posted by econ21
To explain: it was on that hill section to the south of dijon. My army was pretty standard, my usual 5 missile(norse), 10 infrantry(crusaders and dismounted huscarls) and 5 heavy cavalry(crusaders and bodyguard). The milanese were all led by captains, and had their standard pavise/spear mix, with a few other units. The battlefield was with a big central hill. My army started on one slope, the enemy on the other side. I rushed to the top and quickly routed the first stack as they were almost on the top. I then formed a battleline and fired on the other stacks as they climbed to the top. When they had climbed about 3/4 of the hill, I charged everything at them, and they routed almost instantly. Result: about 3500 dead milanese, and about a third of my army dead. Easy as h...
Come to think of it, terrain advantages are extreme in this game....
However, fighting the hard stacks like the mongols are a lot harder... Manage to beat four full stacks of mongols in one battle, and you can call yourself the King of M2TW....
Well, we're not talking about changing M/M, or any of the existing difficulty levels. What we're talking about, is adding harder difficulties on top of the existing ones(at least I am...). So, you would have the ones today as they are, but add like level "superveryhard" and level "supersuperveryhard" on top of those. It wouldn't affect you the slightest until you start playing "level superveryhard"....Originally Posted by gardibolt
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