I agree. VH/VH is not VH enough. I don't know that they need to make a level that is as insane as Civ4 on its highest levels, but more challenge would be nice.Originally Posted by chickenhawk
At a minimum, I'd like to see a harder level where the AI focuses much more on building full stacks of top of the line units before attacking. And gets enough resource bonuses to pull it off.
I'm not sure if the problem can be attributed to the battle or the campaign AI. If the battle AI was better, much of what the campaign AI does might make mnore sense.
I doubt the campaign AI anticipates how badly it will get thumped in battle. It probably calculates it has a superior force when it sends it's stack of milanese militia out to get a 10-to-1 loss. It's impossible for the AI to make good tactical decision when it's off by several orders of magnitude on what's likely to happen when the battle is fought.
Bookmarks