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  1. #1

    Default Re: Temporary forts

    all these suggestions are nice, but they're kinda far out. One thing they could and SHOULD do really easily is just give forts better layout. As of right now, it's just a square with wooden walls and bunch of tents in the middle. No strategic placement at all. Make it like a real camp would look like.

  2. #2

    Default Re: Temporary forts

    Forts are very handy. Great death traps for mobil armys like the mongols. My biggest complaint is the indestructible features in the layout of the fort. A wooden gatepost and tents stop cannonballs to protect the soft enemy soldiers cowering in the middle square. A bit ridiculous to say the least. Makes you want mortars for all factions when you get to the gun powder age.

  3. #3
    Welsh Cossack Member Czar Alexsandr's Avatar
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    Default Re: Temporary forts

    I had a battle once where I had already defeated one Mongol stack but another one was coming and my archers still had arrows.. so I placed them behind the stakes and flanked the stakes with spears...

    Lol. Ask any of thosse poor Mongol Heavy Lancers. The stakes kill.


    "Hope is the last to die." Russian Proverb.

  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Temporary forts

    Quote Originally Posted by DukeKent
    Forts are very handy. Great death traps for mobil armys like the mongols. My biggest complaint is the indestructible features in the layout of the fort. A wooden gatepost and tents stop cannonballs to protect the soft enemy soldiers cowering in the middle square. A bit ridiculous to say the least. Makes you want mortars for all factions when you get to the gun powder age.
    That's one of my major beefs about siege battles with the changes made since RTW. In RTW you could destroy just about anything with arty fire, in M2TW there's hardly anything beyond gates and towers you can destroy. At the best you can knock holes in walls and put some nice big holes in buildings but you can't knock them all the way down. Something else I miss is the ability to just have your troops manually shred a building by clicking on it. In my view everything, including trees, needs to be fully destructible.


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