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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Default Re: General Cap?

    There is definitely a boundary, but not a hard limit. The game looks at the ratio of provinces to adult male family members. If the number is too low, you start getting adoption opportunities. If the number gets too high, your family stops having children. Only when the number drops below the upper limit do new kids start being born. Any children can still come of age during that time, daughters can get married, princesses can bring in new generals, and "man of the hour" can still happen, but no new kids will be born.

    In both my Spanish campaign and my Venice campaign I ran up against this. At game start I had the default family. I quickly expanded, got a few adoptions and marriages and children reaching majority. The third generation of the family was large, and as a result the fourth generation was HUGE! Of course, the fourth generation didn't have kids as a result, so I went through a long period where I had mass numbers of barren couples. Only when the fourth generation started to die off did things get a little better. There were time periods when I was down to 4 generals, because the kids weren't old enough yet and the old guys were dropping 3-5 every turn due to old age, and I can only get one adoption per turn. Of course, the fifth generation had dozens of kids, meaning the 6th generation was huge and had no kids as a result, so it happened again. 7th generation recovers, 8th generation is huge, repeat ad infinitum.
    Age and treachery will defeat youth and skill every time.

  2. #2
    has a Senior Member HoreTore's Avatar
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    Default Re: General Cap?

    I REALLY wish there is a way to mod this. As things are now, I simply don't lose generals, because they are so important, and can't be replaced easily. If there were more of them, say twice as many, they would be a lot more expendable, and I could use them more as they should be used historically..
    Still maintain that crying on the pitch should warrant a 3 match ban

  3. #3
    Member Member Heinrich VI's Avatar
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    Default Re: General Cap?

    can the ability to train general units (line in BI) be modded in? they seem to be in the game as all factions start the campaign with one general who is no family member.

  4. #4
    Member Member Mega Dux Bob's Avatar
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    Default Re: General Cap?

    Quote Originally Posted by Heinrich VI
    can the ability to train general units (line in BI) be modded in? they seem to be in the game as all factions start the campaign with one general who is no family member.
    Yes. It can be moded.
    Veni, Venti, Gripi
    I came, I saw, the food did not agree with me.

  5. #5
    Member Member Heinrich VI's Avatar
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    Default Re: General Cap?

    this might belong into the mod workshop - but can you tell me how to mod recruitable generals into the campaign?

  6. #6

    Default Re: General Cap?

    I've always found your family declines and then booms, for example at one point I was down to about 5 generals (15 provinces) due to assassinations, low birth rate, inquisitions and all the usual stuff.

    For the next 30 or 40 turns things steadily improved and then suddenly everybody was having kids, every couple of turns 2 or 3 male children were born and a couple of females. The number of generals in my family constantly grew as so many were coming of age so I ended up with 24 generals for 25 provinces. By the looks of things i'm going to end up with alot lot more and many still need to come of age.

    These fluctuations were apparent in RTW and are just the same in M2TW, a declining family suddenly booms for no apparent reason.
    Last edited by _Aetius_; 03-12-2007 at 00:37.

  7. #7

    Default Re: General Cap?

    If you start to get too low, you will get offers to adopt generals.
    I support Israel

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