I hate multi-year turns. There was a great board game about Charlemagne once and I couldn't play it because I couldn't wrap my mind around the concept while looking at a map that cried out for less than grand strategic thinking. And I had a similar problem with a Peloponesian War game, which was really a shame because it was designed to play solitaire and the dynamics were conceptually brilliant.
But I digress.
There's a line in one of the text files somewhere that reads the equivalent of something like one turn = 2 years. I gather if that gets changed to one turn = 0.5 years time will seem to flow at a vanilla RTW pace.
Leaving aside the issue of exactly where that line is that needs changing, and not worrying about any other files that might need to be modified to accommodate that particular change, I have a few concerns about vanilla RTW time ported to M2TW.
Will it interfere with any basic game mechanics, and will it throw timed historical events badly out of sync with actual chronology?
What effect will it have on the rate of successful schtupping? I've already been amused several times to see Princesses give birth on the same turn that they married. Does this mean they had one in the oven when they stood at the altar, or does it mean that they got married towards the beginning of a vanilla two year period, which left them with more than enough time to mess around in the marriage bed and get in the family way (legitimately). If you speed time up to one turn = six months, will they still spawn the morning after their weddings, or will they have the decency to wait a turn or two?
[Historical note: although people haven't really changed much over the last ten thousand years, the chastity of Princesses was a closely guarded commodity in the Middle Ages -- at least until they were married. Having said that, of the dozens of weddings that I've been to my favorite was a few years ago when the bride was attended by two of her offspring by the groom, one of them old enough to stand. But she was only a modern princess].
Another concern that I have is with what may be described as timed events. If you make one turn = one year, will the Mongols invade when they should, will the Black Death strike in the mid-fourteenth century, will Columbus discover the Philippines (or whatever it was he thought he reached) at the end of the fifteenth? To have this kind of event occurring four times earlier than it should would be a bit disconcerting.
And finally, won't the rate of building construction and economic activity be four times as fast as in the vanilla game? I have enough trouble with sixteenth century fortifications and ahistorical plate armor on generals as it is, but the idea of putting the twelfth century renaissance on steroids is a bit frightening.
Any informed thoughts on this would be appreciated before I start worrying about messing with the internal mechanics of the game.
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