That's rubbish.CA makes the game easy to modify so that MODS can be released: you know, those vastly different games that just happen to run off the base M2TW engine? Not so players like you and I can change 2 settings. Don't suggest that ease of modding indicates CA intended each player to have control over a given setting: it doesn't. It only indicates that they know modders may need to control that setting for the purposes of their mods. Settings intended to be controlled by players are, of course, in the options menus provided with the game, and require no such editing of any game files.
The reason for making a game easy to mod is simply so players can get the most out of their game. To suggest that they only did it for those hard-core people that can make their own 3d units and basically make a whole new game is just silly.
Also, the reason these weren't options in game is also simple. If they turned everything into options, the game would never be released because they'd be too busy making things options and balancing the game for each. CA makes the game, makes the ideal settings, and then gives people easy access to the files so they can play with them whenever they want.
This is exactly what happened with Civ IV. Players simply wanted to be able to fiddle with the things in the game. It's for fun, not such a serious "game creation/modding" reason. From making all new factions to simply changing a banner or two because you don't like how they look, these are all reasons for making the files easily accessible.
I fail to see how wanting to make a campaign longer is cheating, which is basically what you are accusing everyone of doing who makes the campaign last longer. It's no more cheating than adding your own unit to the game.
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