That's a flawed analogy because in real baseball there are 9 innings so it's expected that there will be... 9 innings. Most people who would play a baseball game would not be looking to change the number of innings. If you play a baseball game, you do expect the same number of innings as in the real sport. Same as in Hockey, football, etc. Medieval 2 doesn't necessarily have those same comparisons. CA could've made the time flow at 1 turn per year, or used the RTW time flow. Essentially there is nothing other than the developers decision that the default time flow was 2 years per turn.Originally Posted by Foz
Interestingly enough, in most sports games that I know of where there is a timer involved players can change the rate time flows. In the 2K hockey you can have 5 minute periods! Talk about "changing" the "rules" of the "game". Of course, who would spend an hour playing out a game of hockey on their PS2 or Xbox?
My opinion is that M2TW has a total of 450 years. You start at 1080 and go until 1530. Whether you mod the game to 4 years per turn, or all the way to 4 turns per year, you still play 450 years of history. I'm not playing 225 turns, I'm playing 450 years of history. If I want to change the speed that the game flows from 225 turns to 1800 turns, that's basically the same as a gamer playing NHL 2K7 at 5 minute periods. It just happens that they will get quickly through their game, while I'll spend much more time playing my game.
If the rules were not meant to be changed, the number of turns would be hard coded. Clearly it was not, and was intended to be changed, and fairly easy as it were. CA makes the game easy to be modded compared to many other games out there, so that each player can play according to their own "rules", rather than the rules that the devs decided before hand.They are what give meaning to the game, define the game. If you mess with those rules very much, soon a win becomes meaningless, because you've changed things enough that your win isn't the same as anyone else's win.
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