Ahh, but it does have those same comparisons, which you just proved for me. Did you read what you wrote? What you described about M2TW is exactly what was done by the person who laid out the rules for the first baseball game: he picked an otherwise arbitrary length for the game, which was then the rule for the game. There's no sublime reason for a baseball game to be 9 innings - it simply is, which should be good enough for M2TW as well.Originally Posted by sbroadbent
As for the rest of your comments, they all stem from this perceived difference between baseball and M2TW, which is really naught but shadow. They are both games, with rules - rules that you play by, rules that determine whether you win or lose, rules made by men. Your comments do not account for that most basic truth, and therefore are largely irrelevant to what I said.
Hah! That's laughable. If the number of turns were MEANT to be changed, it would be an option in the game, and not require editing of a file that the game reads to get its settings. CA makes the game easy to modify so that MODS can be released: you know, those vastly different games that just happen to run off the base M2TW engine? Not so players like you and I can change 2 settings. Don't suggest that ease of modding indicates CA intended each player to have control over a given setting: it doesn't. It only indicates that they know modders may need to control that setting for the purposes of their mods. Settings intended to be controlled by players are, of course, in the options menus provided with the game, and require no such editing of any game files.If the rules were not meant to be changed, the number of turns would be hard coded. Clearly it was not, and was intended to be changed, and fairly easy as it were. CA makes the game easy to be modded compared to many other games out there, so that each player can play according to their own "rules", rather than the rules that the devs decided before hand.
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