Quote Originally Posted by Philippe
I really wish they hadn't opted for the hopelessly unimmersive region naming convention. Now that they have a little time to work on a patch, maybe they'll pull out an historical atlas and act accordingly. I hope this wasn't a nod to their focus group's comments that most of their audience's geographical knowledge is so poor nobody would notice. 'sFeet, I want to invade Lombardy and Flanders.
You could always take to renaming the places yourself and release it as a mod. IIRC it requires less work than you'd think just to change the names around for things, and it would probably be well received in the community.

Quote Originally Posted by gardibolt
It has a feeling of being designed by committee, doesn't it? My utterly uninformed guess is that there were two factions in CA: one wanted to have a long game that covered from 1066 to the conquest of the New World; while one wanted to have people get quickly from the start to the end so they could experience lots of different units. But the only way to do that with characters that didn't die in a few turns was what they did.

It's kind of strange, and I thought I would hate it, but I'm pretty used to just counting in turns now and not paying any attention to what "year" it is.
Me too. I don't even think I know how to find out what year it is in the game. The seasons come and go, the characters age along with the season cycles, which seems natural enough. The only way it would really bother me is if I sat here and constantly reminded myself that 2 years were going by every time I hit the turn button... which I simply see no reason to do. Outside of doing that, I have no way to know that anything is odd.