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  1. #1
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Setting reforms to your preference

    I've been trying to include an Unconditional Reform in the Polybia section with no luck. It either will not work or the shoe me how button is blocked out. I had a the reforms linked expressly to provines conquered in previous EB builds but the addition of the new scripting is tripping me up, especially the "advisor" section (PolybianReformsAdvisor, MarianReformsAdvisor, etc.). This is the last part of modding that I have before I start a true campaign. Basically, what I would like to know is what I can delete and/or change in the script and have the reforms still work. Any help would be apprceciated. Thanks!

    @Red
    Recruitment of units in any particular reform period is linked to the EDB file. Each reform has it's own entries for each MIC level. Just some info if you want to change something. Good Luck.
    Last edited by mucky305; 06-09-2008 at 16:35.


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  2. #2
    Whatever Member konny's Avatar
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    Default AW: Re: Setting reforms to your preference

    Quote Originally Posted by mucky305 View Post
    I've been trying to include an Unconditional Reform in the Polybia section with no luck. It either will not work or the shoe me how button is blocked out.
    What is "show me" needed for, it is just an advice triggered for export_advice.txt?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Setting reforms to your preference

    @konny
    I thought that you need to click the "show me how" button in order to activate the background script. Some of the changes I've made block out this button.


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    Whatever Member konny's Avatar
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    Default AW: Re: Setting reforms to your preference

    Quote Originally Posted by mucky305 View Post
    @konny
    I thought that you need to click the "show me how" button in order to activate the background script. Some of the changes I've made block out this button.
    Do you mean the advisor on game/reload start? I thought you were talking on the one that pops up when you hit the reforms. What changes did you do?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Setting reforms to your preference

    @Konny
    Yes, the advisor on game reload/start. Basically, the changes that I made are an inclusion of an unconditional reform in the Polybian section. It looks something like this

    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    if LocalFaction Seleucid <--- paraphrase
    and I_NumberOfSettlements seleucid > 49

    set_counter Romanii_Reform 1
    set_counter PolybianReformsAdvisor 1

    terminate_monitor

    end_monitor

    I am trying to put similar reforms in place for Marian and Imperial triggers but I have a feeling that the problem is in the Polybian section as the other two seem relatively self explanatory.


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  6. #6
    Whatever Member konny's Avatar
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    Default AW: Setting reforms to your preference

    The code looks ok to me and should not affect the advisor on game start. Did you change anything else?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #7
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Setting reforms to your preference

    I did elimnate the "end_if" part of the player reform and although it isn't shown, I kept the AI reforms so the "player" reform actually looks like this:

    ;Unconditional Player Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    if LocalFaction Seleucid <--- paraphrase
    and I_NumberOfSettlements seleucid > 49

    set_counter Romanii_Reform 1
    set_counter PolybianReformsAdvisor 1

    terminate_monitor

    end_monitor

    Should I just delete the "player" "AI" sections as this is how my mods were in previous builds and the reforms worked fine. What is the effect of the end_if and Polybian Reforms Advisor. Thanks for the help.


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