Ok:
First things first: BACK ALL UP BEFORE MESSING THIS UP.
Ok.
You see, this things work with conditionals. Let`s take for example the Polybian ones.
You have to hold 2 of the following = (Segesta, Mediolanum, Bononia, Patavium) AND 2 of the following (Lilibeo, Messana, Syracuse). You have also to play till turn Nº 120 (/4 = year 242). So, you have to meet this conditions to enable the reform. If you do, a small building called "Polybian Military Era" will appear on the buildings of your italian cities. Voilà!!!!! Polybian reforms!!!!!! You just have to build a new barrack on your town, and then you will be able to train your flaming polybian maniples!!!
If you want to enable them manually, go to the file specified in my previous post, and do a search for section "1c", titled "Roman reforms".
In that chapter, search for this part:
Code:
; Check Conditions
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 0
and I_TurnNumber > 120
; Unconditional Reforms afther 210BC
if I_TurnNumber > 248
set_counter Romanii_Reform 1
terminate_monitor
end_if
If you want to play without the year conditional for this particular reform, change the red number to 1. If you want to have the reforms now and without any conditional, change the blue number to the turn you`re currently at in your campaign (Say, you are in year 250 and want to have polybian units, calculate 272-250=22. 22x4=88 turns played. So, you have to change the blue number to 88 if you are in year 250).
Once you reload the game, and press "end turn" button, the following turn you`ll enter the reforms, and the buildings will magically appear.
You have to apply the same principle when tweaking Marian and Augustan reforms.
Any doubts or questions? Don`t be shy, just ask and I`ll happily answer.
Cheers!!!!
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