;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
declare_counter Romani
declare_counter AugustanReformatorCounter
monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
inc_counter Romani 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 30
and I_TurnNumber > 288
and I_NumberOfSettlements seleucid > 65
;and BattlesFought > 100
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_TurnNumber > 600
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
terminate_monitor
end_monitor
end_monitor
monitor_event CharacterTurnStart Trait Augustus > 1
set_counter AugustanReformatorCounter 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor
this is the script that i use for the imperial reform
in red is the alteration
on the year 150 bc(600/4=150) and if exist any general with the trait augusto .
for the other reforns the principle is the same
attention that this is only for the reform, to have the imperor you have to give some traits manually because there are some that are broken, but for that you can read the post on top that are all there
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