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  1. #11

    Default Re: Setting reforms to your preference

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger

    declare_counter Romani
    declare_counter AugustanReformatorCounter

    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2

    inc_counter Romani 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 30
    and I_TurnNumber > 288
    and I_NumberOfSettlements seleucid > 65
    ;and BattlesFought > 100
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1

    set_counter Romanii_Reform 3

    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    and I_TurnNumber > 600
    and I_CompareCounter AugustanReformatorCounter = 1

    set_counter Romanii_Reform 3
    terminate_monitor

    end_monitor

    end_monitor

    monitor_event CharacterTurnStart Trait Augustus > 1

    set_counter AugustanReformatorCounter 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor



    this is the script that i use for the imperial reform

    in red is the alteration

    on the year 150 bc(600/4=150) and if exist any general with the trait augusto .

    for the other reforns the principle is the same

    attention that this is only for the reform, to have the imperor you have to give some traits manually because there are some that are broken, but for that you can read the post on top that are all there
    Last edited by koba; 09-28-2007 at 15:45.

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