The best thing is if you use an unconditional trigger for the reforms. it is already included in the marians:
Code:
;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 1
and I_NumberOfSettlements seleucid > 50
set_counter Romanii_Reform 2
terminate_monitor
end_monitor
Just search for it and change the number of settlements to your preference
Ok, here the script for the Augustan reforms:
The Augustans don't have the unconditional but you can add it and it should look like this:
Code:
declare_counter Romani
declare_counter AugustanReformatorCounter
monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
inc_counter Romani 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 54
and I_TurnNumber > 499
and I_NumberOfSettlements seleucid > 89
;and BattlesFought > 399
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
end_monitor
;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 70
set_counter Romanii_Reform 3
terminate_monitor
end_monitor
monitor_event CharacterTurnStart Trait Augustus > 1
set_counter AugustanReformatorCounter 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor
Change the "numberofsettlements" counter to what you want it to be (I have 70 cities here). If you copy the line I used now you only have to change the city number to your preference.
If you copy it from the Marians make sure you change:
and I_CompareCounter Romanii_Reform = 2 in the marian trigger value is 1
set_counter Romanii_Reform 3 in the marians it would be 2.
If you want the reforms to happen at certain times, replace the:
and I_NumberOfSettlements seleucid > 50
with
and I_TurnNumber > 499
and change the turns to what you want it to be.
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