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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by MastaSpoofa
    Uhm.... please specify what file i need to edit....? lol, sorry i just read your post about 5 times and didnt see what file i was suppose to go to.
    Go to EB, data, then scripts. There's only one folder in scripts, show_me, and in it only one text document, EBBS_Script. It's pretty long, but luckily the section for the Celtic reforms is right near the beginning.

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  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Setting reforms to your preference

    To find specific sections of the script, you can use the "find" function. Just type in the title of the reforms posted there and you'll find it easily.

  3. #3

    Default Re: Setting reforms to your preference

    hi wonder I was tring to edit the Marian reforms but the unconditional Reforms are a bit defarent from the Polybian unconditional Reforms so I have no idia how to edit it I tried to change the number of citys needed to capture but when I end turn nothing happends so I tried to make it by turns insted but I don't know what to edit to make it come out at the year i am playing at plz

  4. #4
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Setting reforms to your preference

    Hi guys say is there a way I can make the Celtic Reforms conditional rather than by year? Cuse I'm really getting tired of creating a big empire and then realizing I have 250 or so turns to go before I get those Solduros/Rycalware(sp?)/Carnutes! Anyway I can make a certian amount of regions and buildings required like the Romans?
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by The Celt
    Hi guys say is there a way I can make the Celtic Reforms conditional rather than by year? Cuse I'm really getting tired of creating a big empire and then realizing I have 250 or so turns to go before I get those Solduros/Rycalware(sp?)/Carnutes! Anyway I can make a certian amount of regions and buildings required like the Romans?
    Yes it is possible, you have to create new entries that cause a conditional reform.
    It would probably be easier to change the date for the inconditional reforms though.
    I'm currently testing a conditional reform trigger I made for fun. I plan to add it to my city mod. (As well as change the Roman reforms slightly.)


  6. #6

    Default Re: Setting reforms to your preference

    Quote Originally Posted by normanknight47
    hi wonder I was tring to edit the Marian reforms but the unconditional Reforms are a bit defarent from the Polybian unconditional Reforms so I have no idia how to edit it I tried to change the number of citys needed to capture but when I end turn nothing happends so I tried to make it by turns insted but I don't know what to edit to make it come out at the year i am playing at plz

    Just change the number of cities. should work. Set it to a number you DON't have yet. say if you have 49 cities set it to 50 and just wait till you have 51 (you know it says you need MORE than the number you enter). The new units will appear when you build the new military buildings, don't try to repair the ones which get destroyed just raise them to the ground.

    another thing you could do is copy the unconditional reforms from the polybian reforms and replace the marian ones with them. be careful that you don't delete too much. so if you replace the marian unconditional trigger with the polybian you have to change the following things:

    ; Unconditional Reforms afther 210BC
    if I_TurnNumber > 248 change to the number you wish as in 1st post
    set_counter Romanii_Reform 1 change this to 2
    terminate_monitor
    end_if

    Another thing:

    The Augustan reforms don't have any unconditional reform option. If you want them earlier without having to wait for a guy with all the traits copy/paste the unconditional trigger from the marians or polybians, change turns and set the counter Romanii reform to 3
    My first balloon:

  7. #7

    Default Re: Setting reforms to your preference

    Hello, this is my first post on the boards and one that i need help with.

    Wonderland, I tried to change the reforms but it never works out. I change (Polybian reforms) the Conditional turn number to 1, and make the Unconditional to the turn I want the reforms to happen at. I was just testing if it would work and changed it so the Polybian reforms happened on the 2nd turn but it never works out. So finally I decided to get some help on the boards.

    I want the reforms to happen every 12 years. So Polybian = 260 BC, Marian = 248 BC, Augustan = 236 BC. I know the whole historical issue is smacked but I find it no fun at all if I can't ever obtain the Augustan reforms. Seriously, who will ever play a Roma game that long? I gave up after I conquered all of Europe and Africa while having the Marian reforms.

    So if you could tell me how to do this or even better, write me a script, it would make my life so much easier.

    Oh ya, forgot to tell you. I want this to happen when I start a new Roman campaign. So I wont be using my old game anymore.

    Peace.
    Last edited by Zafersan; 05-06-2007 at 09:01.

  8. #8

    Default Re: Setting reforms to your preference

    The best thing is if you use an unconditional trigger for the reforms. it is already included in the marians:

    Code:
    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 1
    and I_NumberOfSettlements seleucid > 50
    
    set_counter Romanii_Reform 2
    terminate_monitor
    
    end_monitor

    Just search for it and change the number of settlements to your preference

    Ok, here the script for the Augustan reforms:
    The Augustans don't have the unconditional but you can add it and it should look like this:

    Code:
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    
    inc_counter Romani 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1
    
    set_counter Romanii_Reform 3
    
    end_monitor
    
    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    and I_NumberOfSettlements seleucid > 70
    
    set_counter Romanii_Reform 3
    terminate_monitor
    
    end_monitor
    
    
    monitor_event CharacterTurnStart Trait Augustus > 1
    
    set_counter AugustanReformatorCounter 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor
    Change the "numberofsettlements" counter to what you want it to be (I have 70 cities here). If you copy the line I used now you only have to change the city number to your preference.

    If you copy it from the Marians make sure you change:
    and I_CompareCounter Romanii_Reform = 2 in the marian trigger value is 1
    set_counter Romanii_Reform 3 in the marians it would be 2.

    If you want the reforms to happen at certain times, replace the:

    and I_NumberOfSettlements seleucid > 50

    with
    and I_TurnNumber > 499

    and change the turns to what you want it to be.
    Last edited by L.C.Cinna; 05-06-2007 at 09:50.
    My first balloon:

  9. #9

    Default Re: Setting reforms to your preference

    Thanks a lot L.C.Cinna. It worked out great. Funny to see Imperial Legionnaires at 250BC.

  10. #10

    Default Re: Setting reforms to your preference

    Hi L.C.Cinna,

    I have copied your entire code for the Augustan reform into the "Imperial trigger" in the script and replaced the existing one. But unfortunately with no result at all. What am I doing wrong.

    Thanks.

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