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  1. #1

    Default Re: Setting reforms to your preference

    The best thing is if you use an unconditional trigger for the reforms. it is already included in the marians:

    Code:
    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 1
    and I_NumberOfSettlements seleucid > 50
    
    set_counter Romanii_Reform 2
    terminate_monitor
    
    end_monitor

    Just search for it and change the number of settlements to your preference

    Ok, here the script for the Augustan reforms:
    The Augustans don't have the unconditional but you can add it and it should look like this:

    Code:
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    
    inc_counter Romani 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1
    
    set_counter Romanii_Reform 3
    
    end_monitor
    
    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    and I_NumberOfSettlements seleucid > 70
    
    set_counter Romanii_Reform 3
    terminate_monitor
    
    end_monitor
    
    
    monitor_event CharacterTurnStart Trait Augustus > 1
    
    set_counter AugustanReformatorCounter 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor
    Change the "numberofsettlements" counter to what you want it to be (I have 70 cities here). If you copy the line I used now you only have to change the city number to your preference.

    If you copy it from the Marians make sure you change:
    and I_CompareCounter Romanii_Reform = 2 in the marian trigger value is 1
    set_counter Romanii_Reform 3 in the marians it would be 2.

    If you want the reforms to happen at certain times, replace the:

    and I_NumberOfSettlements seleucid > 50

    with
    and I_TurnNumber > 499

    and change the turns to what you want it to be.
    Last edited by L.C.Cinna; 05-06-2007 at 09:50.
    My first balloon:

  2. #2

    Default Re: Setting reforms to your preference

    Thanks a lot L.C.Cinna. It worked out great. Funny to see Imperial Legionnaires at 250BC.

  3. #3

    Default Re: Setting reforms to your preference

    thank you for that info, i really love to see marian legionaries 200bc crushing that damn germans. but i cant recruit them in all my provinces. they can be recruitet in africa, but not in minor asia. and only in some greek cities but not in all of them. this is not a big problem, but has anyone any suggestion?

  4. #4

    Default Re: Setting reforms to your preference

    Hi L.C.Cinna,

    I have copied your entire code for the Augustan reform into the "Imperial trigger" in the script and replaced the existing one. But unfortunately with no result at all. What am I doing wrong.

    Thanks.

  5. #5
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Hi;
    How can I modify "traits conditions" for each reform (specifically Imperial reform)?

    Thanks beforehand

    Forgotten Empire

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by kambiz
    Hi;
    How can I modify "traits conditions" for each reform (specifically Imperial reform)?

    Thanks beforehand
    That would be in the EDCT (export_descr_character_traits.txt). Look for "Trigger General_Becomes_Highly_Ambitious". You can add or remove any trait needed to get that trait right below that.


  7. #7
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Thx MarcusAureliusAntoninus
    Here's that part of the code belongs to "General_Becomes_Highly_Ambitious":
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait GoodAdministrator > 1
              and Trait Superbus > 1
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Trait GoodRecruiter > 1
              and Trait Selflessness < 4
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    Now it's a little bit confusing. for example ,Where is "Skilled Bureacraut" or "Expert recruiter" and "arrogans" ? And what are "MarianControl > 0" ,"Superbus > 1" ,"Augustus < 1" and "AugustusControl < 1"???

    BTW ,I want the needed character for agustus reform have these conditions :
    "Sharp/Charismatic/Vigorous" &
    "Has Command > 2"

    Can you write the needed codes for it? because I've never changed .txt files before

    Thank you sooo mutch

    Forgotten Empire

  8. #8
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    ALWAYS BACKUP the original stuff

    Spoiler Alert, click show to read: 
    Code:
     
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    inc_counter Romani 1
    end_monitor
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 1
    and I_NumberOfSettlements seleucid > 60
    ;and BattlesFought > 200
    and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1
     set_counter Romanii_Reform 3
    end_monitor
    monitor_event CharacterTurnStart Trait Augustus > 1
     set_counter AugustanReformatorCounter 1
    end_monitor
    monitor_event FactionTurnEnd FactionType seleucid
     set_counter Romani 0
    end_monitor


    This is how i did it you don't have to wait for the traits because of the ; in front of the and I_CompareCounter AugustanReformatorCounter = 1

    I only chanced the stuff showed in red maybe you like this better than too wait or chance the traits for the general
    Last edited by Sassem; 08-15-2007 at 15:19.

  9. #9
    Member Member kambiz's Avatar
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    Thumbs up Re: Setting reforms to your preference

    Thank you Sassem
    Actually I'm in 124BC(now) and fought more than 400battles ,have got more than 45 type II and exactly 90 settlements but none of my characters got "He want's to seize power" trait (Is that true title of this trait???)
    So only thing I need is to modify the "Character condition" part of this refrom. I'm sure MarcusAureliusAntoninus will show me how to modify it (or hopefully somene else) ,if not ,I will definitely will follow your path as an alternative way

    Thank you again Sassem

    Forgotten Empire

  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    If you remove the Augustus requirement from the reform, you will get the new units, but you won't get an emperor. If you want to get both an emperor and the new units, you have to change the EDCT.

    Ok,
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait GoodAdministrator > 1
              and Trait Superbus > 1
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Trait GoodRecruiter > 1
              and Trait Selflessness < 4
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    ICE rating means the guy is Sharp, Charasmatic, Energentic.
    Marian control, means that the Marian reform has happened.
    "Skilled Bureaucrat" is level two (out of five) of "GoodAdministrator" (In case you are wondering, cheat would be:
    Code:
    give_trait "Firstmiddle Last" GoodAdministrator 2
    )
    "Arrogans" is level two of "Superbus"
    The next requirement just makes sure you aren't getting two emperors.
    "Expert Recruiter" is level two of the "GoodRecruiter" trait. This one is the one that is bugged. If you find someone with everything else, you can get the reform by giving the guy
    Code:
    give_trait "Firstmiddle Last" GoodRecruiter 2
    The last requirement is for the selfishness trait.

    For what you want, you need to just have:
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Attribute Command > 2
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    But you're probably going to get a random guy who isn't important getting the trait.


  11. #11
    Member Member kambiz's Avatar
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    Thumbs up Re: Setting reforms to your preference

    Quote Originally Posted by Sassem
    I found out a couple months earlier that the august reforms where bugged
    Ops I didn't know that ,Thanks
    Quote Originally Posted by MarcusAureliusAntoninus
    But you're probably going to get a random guy who isn't important getting the trait.
    Hehe don't worry mate ,There'e wouldn't be any problem as I only have one character with command > 2 & Sharp/Charasmatic/vigorous trait And thank you very very mutch for helping me through. I will change it as you coded now and will report you if it didn't work.

    However ,do you not think these "Character conditions" especially for agustus reform is difficult be be get??? I found out that it is very by chance ,I could have a character with these traits before 125 ,Or if you didn't help me ,I could play even till 55BC without having my character for this last reform ! I think you should make it easier because it is really difficult to play from 272BC till 125 in EB (4 turns per year ) And although I personally enjoyed making such hugh empire and defeating many factions on my way ,But I'm sure many like myself doesn't have the patience to waite to maybe on day (One turn ) get their empror ! and expect to have the reform triggered on 125BC. Though I guess you have set such a hard conditions becuase only a unique character to get the "He wants to seize power" trait (True???) so I have a suggestion there ,Why not use "Faction heir" trait ? I mean it is a unique trait for each turn so you can set Agustus refrom condtions like this :
    Year125BC ,90 settlements ,45 Type II ,400 battles won and a character should be :
    Faction Heir
    Influence & command > 3 (For example)

    If all these conditions met ,The character will get a trait says he wants to seize the power and you should make sure he would remain faction heir till become faction leader and then the reform will be triggered.
    What do you think Imperator MarcusAureliusAntoninus ?

    Again Thank you for help

    Forgotten Empire

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