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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by kambiz
    Hi;
    How can I modify "traits conditions" for each reform (specifically Imperial reform)?

    Thanks beforehand
    That would be in the EDCT (export_descr_character_traits.txt). Look for "Trigger General_Becomes_Highly_Ambitious". You can add or remove any trait needed to get that trait right below that.


  2. #2
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Thx MarcusAureliusAntoninus
    Here's that part of the code belongs to "General_Becomes_Highly_Ambitious":
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait GoodAdministrator > 1
              and Trait Superbus > 1
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Trait GoodRecruiter > 1
              and Trait Selflessness < 4
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    Now it's a little bit confusing. for example ,Where is "Skilled Bureacraut" or "Expert recruiter" and "arrogans" ? And what are "MarianControl > 0" ,"Superbus > 1" ,"Augustus < 1" and "AugustusControl < 1"???

    BTW ,I want the needed character for agustus reform have these conditions :
    "Sharp/Charismatic/Vigorous" &
    "Has Command > 2"

    Can you write the needed codes for it? because I've never changed .txt files before

    Thank you sooo mutch

    Forgotten Empire

  3. #3
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    ALWAYS BACKUP the original stuff

    Spoiler Alert, click show to read: 
    Code:
     
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    inc_counter Romani 1
    end_monitor
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 1
    and I_NumberOfSettlements seleucid > 60
    ;and BattlesFought > 200
    and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1
     set_counter Romanii_Reform 3
    end_monitor
    monitor_event CharacterTurnStart Trait Augustus > 1
     set_counter AugustanReformatorCounter 1
    end_monitor
    monitor_event FactionTurnEnd FactionType seleucid
     set_counter Romani 0
    end_monitor


    This is how i did it you don't have to wait for the traits because of the ; in front of the and I_CompareCounter AugustanReformatorCounter = 1

    I only chanced the stuff showed in red maybe you like this better than too wait or chance the traits for the general
    Last edited by Sassem; 08-15-2007 at 15:19.

  4. #4
    Member Member kambiz's Avatar
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    Thumbs up Re: Setting reforms to your preference

    Thank you Sassem
    Actually I'm in 124BC(now) and fought more than 400battles ,have got more than 45 type II and exactly 90 settlements but none of my characters got "He want's to seize power" trait (Is that true title of this trait???)
    So only thing I need is to modify the "Character condition" part of this refrom. I'm sure MarcusAureliusAntoninus will show me how to modify it (or hopefully somene else) ,if not ,I will definitely will follow your path as an alternative way

    Thank you again Sassem

    Forgotten Empire

  5. #5
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    I found out a couple months earlier that the august reforms where bugged so after searching the forums what people did about it i thought this was the best solution my edited reform is triggered by the number of provinces conquered

    I'm not familiar with the traits so i did this way

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    If you remove the Augustus requirement from the reform, you will get the new units, but you won't get an emperor. If you want to get both an emperor and the new units, you have to change the EDCT.

    Ok,
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait GoodAdministrator > 1
              and Trait Superbus > 1
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Trait GoodRecruiter > 1
              and Trait Selflessness < 4
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    ICE rating means the guy is Sharp, Charasmatic, Energentic.
    Marian control, means that the Marian reform has happened.
    "Skilled Bureaucrat" is level two (out of five) of "GoodAdministrator" (In case you are wondering, cheat would be:
    Code:
    give_trait "Firstmiddle Last" GoodAdministrator 2
    )
    "Arrogans" is level two of "Superbus"
    The next requirement just makes sure you aren't getting two emperors.
    "Expert Recruiter" is level two of the "GoodRecruiter" trait. This one is the one that is bugged. If you find someone with everything else, you can get the reform by giving the guy
    Code:
    give_trait "Firstmiddle Last" GoodRecruiter 2
    The last requirement is for the selfishness trait.

    For what you want, you need to just have:
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Attribute Command > 2
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    But you're probably going to get a random guy who isn't important getting the trait.


  7. #7
    Member Member kambiz's Avatar
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    Thumbs up Re: Setting reforms to your preference

    Quote Originally Posted by Sassem
    I found out a couple months earlier that the august reforms where bugged
    Ops I didn't know that ,Thanks
    Quote Originally Posted by MarcusAureliusAntoninus
    But you're probably going to get a random guy who isn't important getting the trait.
    Hehe don't worry mate ,There'e wouldn't be any problem as I only have one character with command > 2 & Sharp/Charasmatic/vigorous trait And thank you very very mutch for helping me through. I will change it as you coded now and will report you if it didn't work.

    However ,do you not think these "Character conditions" especially for agustus reform is difficult be be get??? I found out that it is very by chance ,I could have a character with these traits before 125 ,Or if you didn't help me ,I could play even till 55BC without having my character for this last reform ! I think you should make it easier because it is really difficult to play from 272BC till 125 in EB (4 turns per year ) And although I personally enjoyed making such hugh empire and defeating many factions on my way ,But I'm sure many like myself doesn't have the patience to waite to maybe on day (One turn ) get their empror ! and expect to have the reform triggered on 125BC. Though I guess you have set such a hard conditions becuase only a unique character to get the "He wants to seize power" trait (True???) so I have a suggestion there ,Why not use "Faction heir" trait ? I mean it is a unique trait for each turn so you can set Agustus refrom condtions like this :
    Year125BC ,90 settlements ,45 Type II ,400 battles won and a character should be :
    Faction Heir
    Influence & command > 3 (For example)

    If all these conditions met ,The character will get a trait says he wants to seize the power and you should make sure he would remain faction heir till become faction leader and then the reform will be triggered.
    What do you think Imperator MarcusAureliusAntoninus ?

    Again Thank you for help

    Forgotten Empire

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Yeah, the 'seize power' trait is something that you never see. Mostly, due to the fact that nobody can get the 'Expert Recruiter' trait. That has been fixed and in the next release, you should be getting that trai much more often. Hopefully, with that trait implimented, there will be much more power-hungery, emperor-want-to-be Romans out there in the Marian Era.

    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?

    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.


  9. #9
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Setting reforms to your preference

    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...

    We do not sow.

  10. #10
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus
    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?
    I mean "Faction Heir" is a trait and it is unique ,That means only one character in each turn can be faction heir and it's not possible to have two or more faction heir at once. So if for example you set in the conditions the character should to be Only "Faction heir" ,then only one character can get "Highly ambitious" trait (The same so called "He wants to seize power trait")
    Quote Originally Posted by MarcusAureliusAntoninus
    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.
    But this is a game anyway and it's long and slow one(And EB is even more slow ) So as I said majority (If not all) of those who begin a romani campaign want the reforms to happen on time or at least not by chance (I bet on it )
    And as The Stranger mentioned
    Quote Originally Posted by The Stranger
    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...
    That's tight mate. MarcusAureliusAntoninu believe me playing about 400 turns is not easy ,I personally never played a campaign as long as half my current romani campaign Please consider your poor players situation as well.

    BTW ,
    I used the code you gave me and also because I lost my last save game ,I did modify "EBBS_SCRIPT.txt" file and lowered the turns needed for reform from 399 to 370 (Because my last savegame was in 135BC).
    Anyway ,My character got "Highly ambitious" trait (Which I think is the same "Sieze power" trait) and I made him "Faction heir". After few turns my facion leader died (127BC) ,And My character become new factions leader. And although he got "Agustus" trait thus became an empror ,But I didn't get any new units and "Imperial refom military era" building is not in any of my settlemets (The same buildings who explain about the new military refroms like "Polybian and Marian era military ferom" buildings) !

    What happened? is somethings wrong? ... If you want ,I can upload the savegame files for you.

    Please Help me MarcusAureliusAntoninus Don't let Rome's enemies to grin on her !

    Thanks

    Forgotten Empire

  11. #11
    Member Member goose134's Avatar
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    Default Re: Setting reforms to your preference

    hi all im really confused i have spent hours reading both posts, the first link and still am lost. i have dl the role playing mod to cut bk the ai ie grey death and thus i have another ebbs in my show me folder. this is the one i am using for editing the reforms.

    i dont know how to get the augustan reforms this post has just confused me even more!

    sry for dummy post but i am really lost!

    any help would be massively appreciated!!
    regards Goose

  12. #12
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by goose134

    i dont know how to get the augustan reforms this post has just confused me even more!

    How do you want to get the reforms by using the traits solution or by chancing the script?

    Traits is not my thing i can't help you with that but with chancing the script i can (see post #25)

  13. #13
    Member Member helenos aiakides's Avatar
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    Default Re: Setting reforms to your preference

    I once got the trait reformator way before the marian or even the scipio reforms were due. Can more than one general have it

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