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  1. #1
    Member Member kambiz's Avatar
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    Thumbs up Re: Setting reforms to your preference

    Quote Originally Posted by Sassem
    I found out a couple months earlier that the august reforms where bugged
    Ops I didn't know that ,Thanks
    Quote Originally Posted by MarcusAureliusAntoninus
    But you're probably going to get a random guy who isn't important getting the trait.
    Hehe don't worry mate ,There'e wouldn't be any problem as I only have one character with command > 2 & Sharp/Charasmatic/vigorous trait And thank you very very mutch for helping me through. I will change it as you coded now and will report you if it didn't work.

    However ,do you not think these "Character conditions" especially for agustus reform is difficult be be get??? I found out that it is very by chance ,I could have a character with these traits before 125 ,Or if you didn't help me ,I could play even till 55BC without having my character for this last reform ! I think you should make it easier because it is really difficult to play from 272BC till 125 in EB (4 turns per year ) And although I personally enjoyed making such hugh empire and defeating many factions on my way ,But I'm sure many like myself doesn't have the patience to waite to maybe on day (One turn ) get their empror ! and expect to have the reform triggered on 125BC. Though I guess you have set such a hard conditions becuase only a unique character to get the "He wants to seize power" trait (True???) so I have a suggestion there ,Why not use "Faction heir" trait ? I mean it is a unique trait for each turn so you can set Agustus refrom condtions like this :
    Year125BC ,90 settlements ,45 Type II ,400 battles won and a character should be :
    Faction Heir
    Influence & command > 3 (For example)

    If all these conditions met ,The character will get a trait says he wants to seize the power and you should make sure he would remain faction heir till become faction leader and then the reform will be triggered.
    What do you think Imperator MarcusAureliusAntoninus ?

    Again Thank you for help

    Forgotten Empire

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Yeah, the 'seize power' trait is something that you never see. Mostly, due to the fact that nobody can get the 'Expert Recruiter' trait. That has been fixed and in the next release, you should be getting that trai much more often. Hopefully, with that trait implimented, there will be much more power-hungery, emperor-want-to-be Romans out there in the Marian Era.

    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?

    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.


  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Setting reforms to your preference

    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...

    We do not sow.

  4. #4
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus
    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?
    I mean "Faction Heir" is a trait and it is unique ,That means only one character in each turn can be faction heir and it's not possible to have two or more faction heir at once. So if for example you set in the conditions the character should to be Only "Faction heir" ,then only one character can get "Highly ambitious" trait (The same so called "He wants to seize power trait")
    Quote Originally Posted by MarcusAureliusAntoninus
    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.
    But this is a game anyway and it's long and slow one(And EB is even more slow ) So as I said majority (If not all) of those who begin a romani campaign want the reforms to happen on time or at least not by chance (I bet on it )
    And as The Stranger mentioned
    Quote Originally Posted by The Stranger
    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...
    That's tight mate. MarcusAureliusAntoninu believe me playing about 400 turns is not easy ,I personally never played a campaign as long as half my current romani campaign Please consider your poor players situation as well.

    BTW ,
    I used the code you gave me and also because I lost my last save game ,I did modify "EBBS_SCRIPT.txt" file and lowered the turns needed for reform from 399 to 370 (Because my last savegame was in 135BC).
    Anyway ,My character got "Highly ambitious" trait (Which I think is the same "Sieze power" trait) and I made him "Faction heir". After few turns my facion leader died (127BC) ,And My character become new factions leader. And although he got "Agustus" trait thus became an empror ,But I didn't get any new units and "Imperial refom military era" building is not in any of my settlemets (The same buildings who explain about the new military refroms like "Polybian and Marian era military ferom" buildings) !

    What happened? is somethings wrong? ... If you want ,I can upload the savegame files for you.

    Please Help me MarcusAureliusAntoninus Don't let Rome's enemies to grin on her !

    Thanks

    Forgotten Empire

  5. #5
    Member Member Darth Stalin's Avatar
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    Default Re: Setting reforms to your preference

    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #6
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    I thought de console codes didn't work on my computer either
    but then i figured out that when you open the console and type a code there was a little tynie inieminie comma in front of the code ...so now when i use the console i first hit enter en then enter the code maybe that helps you

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    You get 'Good Recruiter' by building buildings in the building tier "barracks". However, nobody can build the building tier "barracks". It has been fixed for the next release and you should be seeing more of the 'recruiter' traits.

    Cheats work fine, you just have to know the way to formulate an EB name. If a guy's name was Pvblivs Cornelivs Scipio, you would have to enter this code:
    Code:
    give_trait "Pvblivscornelivs Scipio" GoodRecruiter 2
    Notice the spacing and capitalization in the name.


  8. #8
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    OK,I uploaded the savegames and put the links here so you can see by yourselves :

    PreAugustus : In this file the year is winter 126BC (One turn before 125BC). I saved the game before give the needed traits to one of my characters by cheat (Thanks to "MarcusAureliusAntoninus" & "Sassem" for cheat code) so if you go to next turn ,you won't give "Highly ambitious" trait for any of your characters otherwise cheating like me.

    RomaniFailed : 124BC ,During other faction's turn ,I lost my faction leader. Here my factions heir has become faction leader and has got "Augustus" trait ,But again there's no imperial units available !

    (Note: I played with "EB 0.81a V2" plus some of the fixes like "trait fix" and "settlements border fix")

    BTW ,I've left continuing this campaign ,Tired of romani ,romans or anything like this. But please tell me if it works for you.

    Thanks a lot especially to MarcusAureliusAntoninus & Sassem for helps and patience.

    -Kambiz

    Forgotten Empire

  9. #9
    Member Member goose134's Avatar
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    Default Re: Setting reforms to your preference

    hi all im really confused i have spent hours reading both posts, the first link and still am lost. i have dl the role playing mod to cut bk the ai ie grey death and thus i have another ebbs in my show me folder. this is the one i am using for editing the reforms.

    i dont know how to get the augustan reforms this post has just confused me even more!

    sry for dummy post but i am really lost!

    any help would be massively appreciated!!
    regards Goose

  10. #10
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by goose134

    i dont know how to get the augustan reforms this post has just confused me even more!

    How do you want to get the reforms by using the traits solution or by chancing the script?

    Traits is not my thing i can't help you with that but with chancing the script i can (see post #25)

  11. #11
    Member Member helenos aiakides's Avatar
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    Default Re: Setting reforms to your preference

    I once got the trait reformator way before the marian or even the scipio reforms were due. Can more than one general have it

  12. #12
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Setting reforms to your preference

    Quote Originally Posted by helenos aiakides
    I once got the trait reformator way before the marian or even the scipio reforms were due. Can more than one general have it
    The reformator trait is not bound to a certain time. It can appear at any moment in the game, as long as you have a general who meets the prerequisites. More than one general can have it, too. You only need it for the Marian reforms.
    Last edited by Ludens; 08-30-2007 at 17:42.
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  13. #13

    Default Re: Setting reforms to your preference

    I would have advised to not comment out (place the ;) for the Augustus part, so that you don't have a lack of emperor. But if you have a highly ambitious guy, he should become Augustus when he becomes faction leader. From then on, the faction heirs will get the Caesar title, even if you commented out the requirement for the reform and you will have a working dynasty, I think.
    hello guys, i am a member of twcenter and when i couldn´t reach the imperial reform i begin to read the foruns and then i read a post thats was a quote from this foruns, i try your foruns, it help me alot with this problem and with the help of MarcusAureliusAntoninus i have now the reform and imperor.
    But now my first augustos died and my cesar (heir) is the new faction leader,but he don´t have the augustos trait and the new heir has no cesar trait,is this normal or lineage is broken is.

    thanks for all the help

  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Only the first emporer will be 'Augustus'. All emporers from then on will just have the title of 'Caesar', as it was historically.

    IIRC, the whole emporer name change thing will be dropped in the next release. This is because Gaivs Julivs Caesar an Gaivs Octavianvs Caesar Avgvstvs, which the names come from, won't be your destroyer of the Republic and first Emporer. The names don't make sense in your own version of an alternate history.


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