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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Setting reforms to your preference

    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...

    We do not sow.

  2. #2
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus
    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?
    I mean "Faction Heir" is a trait and it is unique ,That means only one character in each turn can be faction heir and it's not possible to have two or more faction heir at once. So if for example you set in the conditions the character should to be Only "Faction heir" ,then only one character can get "Highly ambitious" trait (The same so called "He wants to seize power trait")
    Quote Originally Posted by MarcusAureliusAntoninus
    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.
    But this is a game anyway and it's long and slow one(And EB is even more slow ) So as I said majority (If not all) of those who begin a romani campaign want the reforms to happen on time or at least not by chance (I bet on it )
    And as The Stranger mentioned
    Quote Originally Posted by The Stranger
    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...
    That's tight mate. MarcusAureliusAntoninu believe me playing about 400 turns is not easy ,I personally never played a campaign as long as half my current romani campaign Please consider your poor players situation as well.

    BTW ,
    I used the code you gave me and also because I lost my last save game ,I did modify "EBBS_SCRIPT.txt" file and lowered the turns needed for reform from 399 to 370 (Because my last savegame was in 135BC).
    Anyway ,My character got "Highly ambitious" trait (Which I think is the same "Sieze power" trait) and I made him "Faction heir". After few turns my facion leader died (127BC) ,And My character become new factions leader. And although he got "Agustus" trait thus became an empror ,But I didn't get any new units and "Imperial refom military era" building is not in any of my settlemets (The same buildings who explain about the new military refroms like "Polybian and Marian era military ferom" buildings) !

    What happened? is somethings wrong? ... If you want ,I can upload the savegame files for you.

    Please Help me MarcusAureliusAntoninus Don't let Rome's enemies to grin on her !

    Thanks

    Forgotten Empire

  3. #3
    Member Member Darth Stalin's Avatar
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    Default Re: Setting reforms to your preference

    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  4. #4
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    I thought de console codes didn't work on my computer either
    but then i figured out that when you open the console and type a code there was a little tynie inieminie comma in front of the code ...so now when i use the console i first hit enter en then enter the code maybe that helps you

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    You get 'Good Recruiter' by building buildings in the building tier "barracks". However, nobody can build the building tier "barracks". It has been fixed for the next release and you should be seeing more of the 'recruiter' traits.

    Cheats work fine, you just have to know the way to formulate an EB name. If a guy's name was Pvblivs Cornelivs Scipio, you would have to enter this code:
    Code:
    give_trait "Pvblivscornelivs Scipio" GoodRecruiter 2
    Notice the spacing and capitalization in the name.


  6. #6
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    OK,I uploaded the savegames and put the links here so you can see by yourselves :

    PreAugustus : In this file the year is winter 126BC (One turn before 125BC). I saved the game before give the needed traits to one of my characters by cheat (Thanks to "MarcusAureliusAntoninus" & "Sassem" for cheat code) so if you go to next turn ,you won't give "Highly ambitious" trait for any of your characters otherwise cheating like me.

    RomaniFailed : 124BC ,During other faction's turn ,I lost my faction leader. Here my factions heir has become faction leader and has got "Augustus" trait ,But again there's no imperial units available !

    (Note: I played with "EB 0.81a V2" plus some of the fixes like "trait fix" and "settlements border fix")

    BTW ,I've left continuing this campaign ,Tired of romani ,romans or anything like this. But please tell me if it works for you.

    Thanks a lot especially to MarcusAureliusAntoninus & Sassem for helps and patience.

    -Kambiz

    Forgotten Empire

  7. #7
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus's post in FAQ
    Remove (or put the ';' at the very start of the line) all but the date and Augustus requirements for the Imperial Reform. (I'm on my laptop and don't have RTW, or I would give an example.)
    Mate I think at least this script belongs to before when the would get "Highly Ambitious" trait ,Not after that ,Right? I think we should locate the script which check "When this character will become faction leader" and then see if this script works well (Except you tell me that this part of the script also check event as well)

    Forgotten Empire

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    I'm not quite sure what is going on, but the only thing I can think of is that it may be possible that you have gotten an emperor before all of the objectives for the Imperial reform were completed. Do you have 90 settlements and at least 55 have a Type2 government in them? You said you changed the date? You have reached the new date? If you have 90 settlements with 55 type2, the appropriate turn, and a guy with the trait "Augustus", then the reform buildings will be placed.

    BTW, your emporer has the trait "Augustus" now, not just "Highly Ambitious", right?


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