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  1. #1
    Member Member Darth Stalin's Avatar
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    Default Re: Setting reforms to your preference

    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #2
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    I thought de console codes didn't work on my computer either
    but then i figured out that when you open the console and type a code there was a little tynie inieminie comma in front of the code ...so now when i use the console i first hit enter en then enter the code maybe that helps you

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    You get 'Good Recruiter' by building buildings in the building tier "barracks". However, nobody can build the building tier "barracks". It has been fixed for the next release and you should be seeing more of the 'recruiter' traits.

    Cheats work fine, you just have to know the way to formulate an EB name. If a guy's name was Pvblivs Cornelivs Scipio, you would have to enter this code:
    Code:
    give_trait "Pvblivscornelivs Scipio" GoodRecruiter 2
    Notice the spacing and capitalization in the name.


  4. #4
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    OK,I uploaded the savegames and put the links here so you can see by yourselves :

    PreAugustus : In this file the year is winter 126BC (One turn before 125BC). I saved the game before give the needed traits to one of my characters by cheat (Thanks to "MarcusAureliusAntoninus" & "Sassem" for cheat code) so if you go to next turn ,you won't give "Highly ambitious" trait for any of your characters otherwise cheating like me.

    RomaniFailed : 124BC ,During other faction's turn ,I lost my faction leader. Here my factions heir has become faction leader and has got "Augustus" trait ,But again there's no imperial units available !

    (Note: I played with "EB 0.81a V2" plus some of the fixes like "trait fix" and "settlements border fix")

    BTW ,I've left continuing this campaign ,Tired of romani ,romans or anything like this. But please tell me if it works for you.

    Thanks a lot especially to MarcusAureliusAntoninus & Sassem for helps and patience.

    -Kambiz

    Forgotten Empire

  5. #5
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus's post in FAQ
    Remove (or put the ';' at the very start of the line) all but the date and Augustus requirements for the Imperial Reform. (I'm on my laptop and don't have RTW, or I would give an example.)
    Mate I think at least this script belongs to before when the would get "Highly Ambitious" trait ,Not after that ,Right? I think we should locate the script which check "When this character will become faction leader" and then see if this script works well (Except you tell me that this part of the script also check event as well)

    Forgotten Empire

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    I'm not quite sure what is going on, but the only thing I can think of is that it may be possible that you have gotten an emperor before all of the objectives for the Imperial reform were completed. Do you have 90 settlements and at least 55 have a Type2 government in them? You said you changed the date? You have reached the new date? If you have 90 settlements with 55 type2, the appropriate turn, and a guy with the trait "Augustus", then the reform buildings will be placed.

    BTW, your emporer has the trait "Augustus" now, not just "Highly Ambitious", right?


  7. #7
    Member Member kambiz's Avatar
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    Exclamation Re: Setting reforms to your preference

    @MarcusAureliusAntoninus
    I've got 97 settlements
    More than 2/3 of them were type II
    Won about 800 battles !
    your emporer has the trait "Augustus" now, not just "Highly Ambitious", right?
    Yes ,I think so ,But I will check it again.

    BTW---------------------------------------

    I had to reinstall my Windowns 2-3 days ago and thus reinstalled "EB 0.81a V2".
    I decided to give it one last chance before deleting the savegames using the way you offered by putting ";" behind each lines in "EBBS_SCRIPT.txt" and changed imperial trigger to this :
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
    
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    
    inc_counter Romani 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    ;and I_TurnNumber > 499
    ;and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1
    
    	set_counter Romanii_Reform 3
    
    end_monitor
    
    monitor_event CharacterTurnStart Trait Augustus > 1
    
    	set_counter AugustanReformatorCounter 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    	set_counter Romani 0
    end_monitor
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    then Loaded my "PreAugustus" which I saved it in winter 126BC. Everything was OK except the character ,So I gave the traits using cheat (Though I knew because I've put ";" behind "and I_CompareCounter AugustanReformatorCounter = 1" ,The character would not get "High Ambitious" trait).
    Then I pressed end_trun and In the next turn I surprised when my character got "High Ambitious" trait !!! But still no new units. However I slipped the turns with little hope and just after two turns (In the turn before winter 125BC) I suddenly saw the "Augustus military era" building in all of my settlements and of course new units if I would upgrade their MICs It was such a happy moment.

    On the other hand ,I was confuse and I had with two questions in my mind :
    1st While I put ";" behind every lines which one of them was "and I_TurnNumber > 499" line (As you can see in the code) ,Then Why the reform or better to say "Getting imperial units trigger" does not happen immediately after 'winter 126BC" ???

    And

    2nd While again I put ";" behind "and I_CompareCounter AugustanReformatorCounter = 1" line ,Why my character still got "High Ambitious" trait and unlike new units ,He got it first and two turns earlier before I get new units???

    --------------------------------------------

    I don't know ,Maybe it is just me who had such a strange experience with this reform ,But still I think it is better that you take care of this "Imperial Reform".

    Anyhow ,I'm just looking forward to see what will happen if my facion leader dies and will my faction heir with his "High Ambitious" trait get again "Avgvstvs" trait or not and would it be continue for other facion leaders? I will report you if anything strange happened again.

    Thanks for everything MarcusAureliusAntoninus
    -Kambiz

    Forgotten Empire

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Even if you disable the Augustus requirement in the EBBS, the EDCT will still give out the Highly Ambitious trait. It just won't be need for the Reform.

    I would have advised to not comment out (place the ;) for the Augustus part, so that you don't have a lack of emperor. But if you have a highly ambitious guy, he should become Augustus when he becomes faction leader. From then on, the faction heirs will get the Caesar title, even if you commented out the requirement for the reform and you will have a working dynasty, I think.


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