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  1. #1
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: Setting reforms to your preference

    Quote Originally Posted by Beefy187
    Ok ill try it again. Thank you

    Came back.. Played it for 10 turns. Still not working. I might just wait for 1.0 now.
    lol poor chap

    monitor_event FactionTurnEnd I_TurnNumber > 208
    set_counter Celt_Reform 1
    end_monitor
    monitor_event FactionTurnEnd I_TurnNumber > 608
    set_counter Celt_Reform 2
    end_monitor
    So you've changed the above to this:

    monitor_event FactionTurnEnd I_TurnNumber > 1
    set_counter Celt_Reform 1
    end_monitor
    monitor_event FactionTurnEnd I_TurnNumber > 2
    set_counter Celt_Reform 2
    end_monitor
    So yours looks exactly like that right? If that's the case it WILL work, remember no message box or anything will come up, you'll just get the marker for the reform in the building browser, and remember you need to upgrade your barracks to get the new units!

    Oh and if you want to jump straight to the second level of reforms, you can always ignore the first reform.
    monitor_event FactionTurnEnd I_TurnNumber > 1
    set_counter Celt_Reform 2
    end_monitor
    And cut the whole thing down to that ^^.

    If you still can't get it working PM me I'm having to do a simmilar thing for someone else atm anyway.

    Cheers
    Last edited by overweightninja; 10-07-2007 at 13:13.

  2. #2
    Senior Member Senior Member Beefy187's Avatar
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    Feb 2007
    Location
    Tokyo
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    Default Re: Setting reforms to your preference

    You dont need to build barracks to get reforms do you? Then my Script is probebly gone wild. Yea mines exactly like the one you posted overweightninja. I checked the building browser multiple times. So I guess my script (and my computer which never went passed 211 bc..) are being naughty


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  3. #3
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Setting reforms to your preference

    The building browser is never right.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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  4. #4

    Default Re: Setting reforms to your preference

    hey i know you've probably done this a thousand times, sorry, but do you think you could help me out on this polybian reform editing? im in year 259 b.c. and i dont know what certain numbers to change on the script to get unconditional reforms. sorry if im a nuisance, im an idiot when it comes to computers and ive been trying to get it for hours and im tired of reloading and loading my game and seein what ive done doesnt work lol


    ; Check Conditions
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 0
    and I_TurnNumber > 120

    ; Unconditional Reforms afther 210BC
    if I_TurnNumber > 248
    set_counter Romanii_Reform 1
    terminate_monitor


    i hope someone answers this plee for help and they still look at this thread

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