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  1. #1
    Member Member Gothic's Avatar
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    Default Re: Setting reforms to your preference

    I couldn't find the delete button, so please ignore this post.
    Last edited by Gothic; 04-01-2008 at 20:51.
    Te audire non possum; musa sapiente fixa est in aure!

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Setting reforms to your preference

    Given I like to play historically, I might change it entirely to simply happen at some point after 110BC.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Setting reforms to your preference

    I don't mind waiting for a super-ambitious dude to come along and usurp power, because I very much so want an Emperor.

    However, I do not want to wait for all the other requirements. I have changed the script to look like this:

    declare_counter Romani
    declare_counter AugustanReformatorCounter

    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2

    inc_counter Romani 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 10
    and I_TurnNumber > 100
    and I_NumberOfSettlements seleucid > 24
    ;and BattlesFought > 50
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1

    set_counter Romanii_Reform 3
    set_counter AugustanReformsAdvisor 1

    end_monitor

    monitor_event CharacterTurnStart Trait Augustus > 1

    set_counter AugustanReformatorCounter 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor
    My question for those more knowledgeable than I: Have I done it right; will I get these reforms as soon as I get a man who seizes power? I am in the Marian age already - I modded my game to do Marian early, but forgot to set the Polybian counter to zero, so it didn't happen. Anyway, just need to know if I did it correctly. The game runs with these changes. But the 45 settlements with type2 gov throws me.

    [I'm wanting these early and with an Emperor because I played what seemed like a million turns (to 165 BCE) before my 1.0 Romani campaign became unstable. I just want an Emperor soon now.]

    Thanks in advance.
    From Theodotos I.

  4. #4

    Default Re: Setting reforms to your preference

    I think you have to ; out the reformator condition.

    I think. Don't quote me on it.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  5. #5

    Default Re: Setting reforms to your preference

    Quote Originally Posted by Dhampir
    I think you have to ; out the reformator condition.

    I think. Don't quote me on it.
    I'm not really sure what that means or how to do it. I've been guessing so far on this bit.
    From Theodotos I.

  6. #6

    Default Re: Setting reforms to your preference

    Quote Originally Posted by Red_Russian13
    I'm not really sure what that means or how to do it. I've been guessing so far on this bit.
    The items with a semi-colon are ignored by the game.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Setting reforms to your preference

    Is it possible to add an unconditional date trigger to the Marian reforms (at, say 90BC)?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8

    Default Re: Setting reforms to your preference

    Quote Originally Posted by Dhampir
    The items with a semi-colon are ignored by the game.
    Won't this give me the reforms without an Emperor? I sorta want one of those.

    Edit: If it will give me an Emperor (when he comes along), where do I put the semi-colon?
    Last edited by Red_Russian13; 04-16-2008 at 15:28.
    From Theodotos I.

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