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Thread: Setting reforms to your preference

  1. #121
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Setting reforms to your preference

    Jessica Biel will emerge from your screen with a crested Gallic helm, declare "Veni, vidi, vici" and give you a lap dance. Well...actually..no. You got it right, it will added numbers to your first cohorts (or any other units that you give the legionary_name trait to and build in Rome). Yes, it is the descr_regions file.

    On another note, you can test your script by simply cranking down your conditions to something that fits with the start of the campaign. For example, I set my scripts to the settlement numbers so I would set Polybian at 2, Marian 3, and Augustan 4. Start up a new campaign and see if the Augustan reforms occured. If not, back to the drawing board. It's just important to make sure the conditions are successive; reverse the order above and watch the problems begin. Good luck


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  2. #122
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Setting reforms to your preference

    Will do. You've been a big help. Thanks alot Mucky
    My balloon collection





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  3. #123

    Default Re: Setting reforms to your preference

    Ok with 1.1 how do I start or within 1-2 turns get the first set of reforms for romans? What exactly do I need to change?


    EDIT- Got it working with the first set, Now how do I get the 3rd one instantly? I'm assuming it's below this correct

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MARIAN TRIGGER
    Last edited by omgitsnuc1; 08-10-2008 at 18:07.

  4. #124

    Default Re: Setting reforms to your preference

    hmm I edited the Imperial Trigger thing and the button for activating the script was greyed out when I started to play.. what should I do? same thing when I had re-instaled EB..didn't edit ebbs script now
    Last edited by Pinkkiller; 08-15-2008 at 10:00.

  5. #125

    Default Re: Setting reforms to your preference

    HI
    I want to know
    how can i take traits Skilled Bureaucrat, Arrogans and Expert Recruiter without give_trait and without changes scripts (without cheats)? For example, if i want to take googdcommander, my general fights a lot. What should my general do to become Skilled Bureaucrat, Arrogans and Expert Recruiter?
    Last edited by Sid_Wishes; 12-31-2008 at 07:43.

  6. #126

    Default Re: Setting reforms to your preference

    I have another question to the Augustan reform. I have changed the script and it now looks like the following:

    declare_counter Romani
    declare_counter AugustanReformatorCounter

    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2

    inc_counter Romani 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1

    set_counter Romanii_Reform 3

    end_monitor

    ;Unconditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    and I_NumberOfSettlements seleucid > 116

    set_counter Romanii_Reform 3
    terminate_monitor

    end_monitor


    monitor_event CharacterTurnStart Trait Augustus > 1

    set_counter AugustanReformatorCounter 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor





    I wanted it to happen after 116 settlements taken, and as I took the 117 settlement again nothing happens. Is there something wrong with the modification in the script? It is not so important to know it for this game because I guess there are only a few settlements left to fulfill the winning obligations, but maybe I want to play the campaign again then I would like the reforms to happen earlier to have a little more of the experience.

  7. #127
    Member Member Cyrus's Avatar
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    Default Re: Setting reforms to your preference

    Never mind i found my answer
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    Last edited by Cyrus; 01-27-2009 at 19:02.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  8. #128
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Setting reforms to your preference

    hey,

    I wish to enquire (sinc this is the right thread?) as to how to change the Augustan reforms condition for a minimum of say 80 provinces only, without all that other hastle.

    EDIT: nevermind.
    Last edited by Ibrahim; 01-26-2009 at 23:54.
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  9. #129
    Member Member Cyrus's Avatar
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    Default Re: Setting reforms to your preference

    Never mind i found my answer
    Last edited by Cyrus; 01-27-2009 at 19:02.


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  10. #130
    Member Member Cyrus's Avatar
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    Default Re: Setting reforms to your preference

    Okay i'm having a problem here: i looked for
    ; Unconditional Reforms afther 210BC
    if I_TurnNumber > 248
    set_counter Romanii_Reform 1
    terminate_monitor
    end_if
    but can't find it, it only shows the one with polibian reforms on it. Plus i really dont understand what i'm supposed to change to get the marian reforms earlier. so if someone could tell me how to get them in turn 200BC and only fighting 150 battles it would really make my day.
    thx in advance


    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  11. #131

    Default Re: Setting reforms to your preference

    Hello Forum,

    In order to get the Imperial Reforms earlier, I´m going to copy the "unconditional" lines from the Marian reforms in the Imperial reforms section... but must I type in "Unconditional Reforms" like stated in the posts in this forum or have I to write "Unconditional Player Reforms" as in the Marian section?

    Regards Marcel

  12. #132
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Those lines are just to describe what section of the script you are reading. Any line that starts with ";" is ignored by the script and isn't required.


  13. #133

    Default Re: Setting reforms to your preference

    hi marcus aurelius, belliger here.
    i am at 261 Bc, conquered all sicily, plus bononia, patavium, segesta (so the conditions about the conquered towns are met).
    want now the polybian reform, and so i changed the IfIturnNumber (as you suggested) from 248 to 50.
    didn't change anything else.
    then i restarted the game, and wanted to check the changes, so i trigged the turn until after 259, but nothing happened.
    moreover from the not-result,
    i am also wondering, now, if the script now will give me anyway, later, the polybian reform, or not ...

    what to do now???
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  14. #134
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Hmm, that's odd. If you changed just that one part and nothing else you shouldn't have had a problem.

    Basic question: Do you start / have you started the script every time you load the game?

    You could try restoring an unaltered script and see if it helps.


  15. #135

    Default Re: Setting reforms to your preference

    well, yes, i do star the scripts when i open/load the game.
    there is another problem, that now the game crashes. it stops and i have .. after a while waiting... restart the PC.

    when you write:
    'You could try restoring an unaltered script'
    you mean, to copy a fresh EBBS script (form an unused EB), and paste it on my EB?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  16. #136

    Default Re: Setting reforms to your preference

    whan you speak about the 'script' you mean to activate the famous '4-turns-per-year', don't you?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  17. #137
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Setting reforms to your preference

    When activating the script you activate:

    I. '4-turns-per-year'
    II. Government script (destroying and placing AI govs)
    III. Population Replenish script (adding pop. to AI cities when the AI recruits)
    IV. Money Assistance for AI
    VI. 12 different Reforms
    VII. Victory Conditions script
    VIII. Aliied Cities Script
    IX. 17 different scripted special events
    X. Scripted armies (Central European, Baltic and Numantian Defence)



    When people speak of the script here, they speak of something more than '4-turns-per-year' ;-)
    Last edited by Mediolanicus; 03-07-2009 at 21:41.
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  18. #138
    Member Member Hidden's Avatar
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    Default Re: Setting reforms to your preference

    Can you use the "give_trait cheat" to get the requirements for the marian and augustan reforms e.g.
    Character that is:
    Sharp/Charismatic/Vigorous- "give_trait |Name| ?"
    Popularis- "give_trait |Name| ?"
    Consul/Ex-consul- "give_trait |Name| Consul 1?"
    Has 2 influence and command
    What do you type in on the console to get these?

  19. #139

    Default Re: Setting reforms to your preference

    I have a question concerning changing the imperial/Augustan reform. I know how to change everything to make it happen earlier, thanks to this thread, but i'm not sure whether this "-Have at least 45 type2 settlements" will have any affect at all. I currently change it so that the possibility of it occuring happens once I have 35 settlements, but i'm not sure how to edit that type2 settlement part.

    Will that affect it in any ways, or can I ignore it? If it does affect it, how do I remove it? Do I just comment it out?

    Ty for your response =D

  20. #140

    Default Re: Setting reforms to your preference

    HI ALL.
    i am modding the EBBS and, with the given infos of this thread, it seems to work fine for setting reforms for the romans.
    but i wish more challenge and i try to mod the Aedui, Carnuti, sweboz and kart hadast.
    but concerning celts and so on, those tips here seem to be out of date.
    and i am a bit scared to use the suggestion by darth stalin at his post n. 79, because the page on EBBS -as describer bu him - is different.
    can anybody explain, suggest and/or redirect me, to set the reforms for Auedui and friends?
    THX
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

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