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  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Re: How do I get unlimited merchants ?

    I think that you can raise the amount that each market increases your unit cap by.

    I'm sure the kind folks in the modding forum can help you out.

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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: How do I get unlimited merchants ?

    Well, can't access the files right now. What you can probably do (if removing the limit isn't possible), is giving buildings the ability to recruit a whole lot of merchants - for balance purposes, I'd go with an additional one per market level and maybe two or three for the bank.
    To do this, you need to get a basic understanding of modding first, though. The file you have to edit (after unpacking, check my how-to on setting up MTW2 for modding in the tutorials section) is MTW2/data/export_descr_buildings.txt

  3. #3

    Default Re: How do I get unlimited merchants ?

    Thanks for helping me on this.

    Modifying this line in export_descr_buildings.txt appears to work :

    agent_limit merchant ###




    Just put whatever number (I made it 100) instead of ###.
    I don't know how this will turn out in the campaign - what the effect will be if the change applies also to the AI - but I will find out soon enough - when the patch is out and I'll start playing again...

    @alpaca : great guide, that "how to set up for modding" thing - print it out and it helps a lot to have a reference at hand when trying to mess with the game files.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: How do I get unlimited merchants ?

    Quote Originally Posted by Ars Moriendi
    Thanks for helping me on this.

    Modifying this line in export_descr_buildings.txt appears to work :

    agent_limit merchant ###




    Just put whatever number (I made it 100) instead of ###.
    I don't know how this will turn out in the campaign - what the effect will be if the change applies also to the AI - but I will find out soon enough - when the patch is out and I'll start playing again...

    @alpaca : great guide, that "how to set up for modding" thing - print it out and it helps a lot to have a reference at hand when trying to mess with the game files.
    Well if you really only want to have loads of merchants with the Italian city states (or only venice even), you may consider adding a new building or changing the bank to give maybe 10 to 15 merchants. Don't use too many merchants or you'll simply destroy the game balance completely.

    And it's sure nice to see my guide is understandable enough to allow people who have never modded before to change some basic stuff

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