Thanks for helping me on this.
Modifying this line in export_descr_buildings.txt appears to work :
agent_limit merchant ###
Just put whatever number (I made it 100) instead of ###.
I don't know how this will turn out in the campaign - what the effect will be if the change applies also to the AI - but I will find out soon enough - when the patch is out and I'll start playing again...
@alpaca : great guide, that "
how to set up for modding" thing - print it out and it helps a lot to have a reference at hand when trying to mess with the game files.
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