or they could be put in a EB website too

, id like it.
Arkatreides 13:24 03-05-2007
I have come up against a small (possible) issue.
There currently are the following settings for spear units
-standard (no modifier in 'stat_xxx_attr')
-with the 'spear' modifier
-with the 'spear' and 'long_pike' modifier
The way I have done it now is that standard spearmen just have the 'Spear' label in their attack stats.
Units with the 'spear' modifier (e.g. the hoplites) have a 'Long Spear' label underneath Spear.
Units with the 'long_pike' modifier (e.g. the phalanx) units have the 'Pike' label in their attack stats. I believe 'long_pike' only occurs if the unit also has the 'phalanx' trait.
However, I just come across some units that are phalanx but only have the 'spear' modifier in 'stat_xxx_attr'. Now ... should these be labelled as Pike units (like the other phalanx units - in which case how do I identify the 'long_pike' ones) OR should they be labelled Spear units with the Long Spear identifier underneath (like the hoplites) plus the phalanx identifier?
Or is there another good way of doing it?
i think you could keep the "phalanx" tag for units that have the phalanx formation ability, and add a "very long spears" tag for units that have the ability, for other units i think there is no need for a tag. Me too think that very long spears only occurs on phalanx abilited units.
I think that "very long spears" could be a sort of icon like that of the stamina and long grass.
But what about "very good stamina units? (very hardy)" I think it should be nice to have 2 hearts for them...
Arkatreides 16:12 03-05-2007
Originally Posted by Obelics:
i think you could keep the "phalanx" tag for units that have the phalanx formation ability, and add a "very long spears" tag for units that have the ability, for other units i think there is no need for a tag. Me too think that very long spears only occurs on phalanx abilited units.
I think that "very long spears" could be a sort of icon like that of the stamina and long grass.
Hmm, I will look into this. I just did a quick check in the EDU and long_pike can only coexist with the phalanx ability so that is not a problem, maybe the terms spear phalanx and pike phalanx will do the trick.
Originally Posted by :
But what about "very good stamina units? (very hardy)" I think it should be nice to have 2 hearts for them...
Yes, either that or a differently coloured heart. Similarly for more than 1 hit point I probably also need some sort of icon ... running out of hearts soon here ...
For units with more than one hitpoint you might use a drop of blood, wouldn't that fit? And maybe a skull for units that cause fear?
Arkatreides 17:14 03-05-2007
Originally Posted by Cadeyrn:
For units with more than one hitpoint you might use a drop of blood, wouldn't that fit? And maybe a skull for units that cause fear?
Good idea on the drop of blood.
The skull I already have, but thanks anyway.
I am currently deciding which faction to do next.
Swebozbozboz 17:30 03-05-2007
Sweboz! They have some pretty interesting units.
Three things:
1) Absolutely gorgeous work! Love 'em!
2) I've been blowing off working on typos and grammar stuff while working the "larger issues", and now it comes back to haunt me. Gah.
3) There was a major EDU stat upgrade in the Hotfix - so you might want to hold off statting new cards for the next few hours.
Arkatreides 22:25 03-05-2007
Originally Posted by
Kull:
Three things:
1) Absolutely gorgeous work! Love 'em!
2) I've been blowing off working on typos and grammar stuff while working the "larger issues", and now it comes back to haunt me. Gah.
3) There was a major EDU stat upgrade in the Hotfix - so you might want to hold off statting new cards for the next few hours. 
1) Cheers for the thumbsup!
2) See it as a way of 'improving' it
3) Back to the drawing board then! You know I won't rest until all of yesterday's cards are fixed
just thinking have you thought to the "fast moving" attribute? It should be nice to have it shown too, it could be a sort of you know that sort of symbol of mercurius, that sandal with 2 eagles near the foot... keep it up the good work!
Arkatreides 23:56 03-05-2007
Well, my game no longer works, so while waiting for a patch for the patch, I updated the cards to v0.81a - see first post for new cards.
Noticeable changes:
Argyraspidai are cheaper
Cavalry stats/cost seems more balanced now - though Hippeis Thessalikoi still has AP missing from secondary weapon - bug?
Hoplitai no longer have Long spears ... clearly a bug when compared to Haploi and or Hypaspists
I love these - great work
Arkatreides 12:04 03-06-2007
Here are some Aedui units
and some Ptolemaic units
Again, some stats look a bit wonkey ... in particular Klerouchikoi Phalangitai looks underpowered compared to the Pezhetairoi
Great work bro,
I noticed (on the screen) some of them have a bit of dithering around the words from the jpeg format - havent had a chance to print them yet so I dont know how they look when printed as far as resolution
is this the best quality image (hosted jpeg on image shack) - or would it be better to have higher res formats (crisper images) downloadable somewhere???
Arkatreides 16:46 03-06-2007
Originally Posted by Yunus Dogus:
Great work bro,
I noticed (on the screen) some of them have a bit of dithering around the words from the jpeg format - havent had a chance to print them yet so I dont know how they look when printed as far as resolution
is this the best quality image (hosted jpeg on image shack) - or would it be better to have higher res formats (crisper images) downloadable somewhere???
Since these are still 'work in progress' I reduced the resolution slightly. I can upload them unalterned but the file-size will go up by a factor of 2 to 3 and image shack is already slow enough the way it is. I will look into other options though if there is enough interest for them.
Thraikoi Prod. has an error 9+12=21, not 22.
Arkatreides 17:47 03-06-2007
Originally Posted by Moros:
Thraikoi Prod. has an error 9+12=21, not 22.

*hides his PhD in maths* Indeed
It's fixed now - together with two bonus units.
Do the iaosatae really have two bullets?
ElectricEel 19:42 03-06-2007
Their range is also listed as lower than that of the javelins chucked by the Milnaht.
Arkatreides 20:14 03-06-2007
Originally Posted by Orb:
Do the iaosatae really have two bullets?
The copy&paste monster has struck again, methinks - indeed this is wrong
Here are some Carthaginian units while I fix that:
BTW: I am looking for the graphics to carthaginian_infantry_dorkim_leebi_feenikim_meshoorianim ; Dorkim Leebi-Ponnim Mesoorianim - anyone know where that is ... it's not in the Egypt folder but it also does not display as a peasant in game so I am a bit confused about where to find it.
Tellos Athenaios 20:57 03-06-2007
Originally Posted by Arkatreides:
BTW: I am looking for the graphics to carthaginian_infantry_dorkim_leebi_feenikim_meshoorianim ; Dorkim Leebi-Ponnim Mesoorianim - anyone know where that is ... it's not in the Egypt folder but it also does not display as a peasant in game so I am a bit confused about where to find it.
I'm not into that sort of thing, but perhaps:
merc folder;
a different name (look for the technical name)
Let me know if you want some backgrounds for the different culture types. I've got them all as psd file layers. I'm happy to provide you with anything you see in the GUI's or any EB logo layers or whatever. Good work.
Arkatreides 10:30 03-07-2007
Originally Posted by
Teleklos Archelaou:
Let me know if you want some backgrounds for the different culture types. I've got them all as psd file layers. I'm happy to provide you with anything you see in the GUI's or any EB logo layers or whatever. Good work. 
That might be nice, at least for the non-faction specific units (like Toxotai). I am still trying to decide to what level I will make individual copies of shared units.
One question I have though ... looking through the EDU it sometimes happens that a unit has an exact copy but only with the 'merc' identifier. If you look at the factions that can recruit it it is sometimes also split between the two copies of the unit in the EDU. Example: Thraikioi Prodromoi: The standard unit has 'ownership dacia' while the merc unit has 'ownership macedon, thrace, greek_cities, romans_julii, carthage, numidia, romans_brutii'. On the other hand for Toxotai Kretikoi, both the merc and standard unit have ownership belonging to every faction.
Is there a difference between these two?
Thanks for the thumbsup!
Arkatreides 10:39 03-07-2007
Originally Posted by Tellos Athenaios:
I'm not into that sort of thing, but perhaps:
merc folder;
a different name (look for the technical name)
Merc folder worked! Thanks!
Here is the result:
Arkatreides 22:53 03-07-2007
The Greeks:
Enjoy!
you're the man!
Arkatreides 15:26 03-08-2007
I am wondering whether I should give Cavalry with the primary AP spear attack the attack label 'Lance' instead of 'Spear'.
great update Arkatreide, id like to have the "fast moving" attribute for the ekdromoi (and for other unit that have it) anyway...
waiting for more.
Arkatreides 16:10 03-08-2007
Originally Posted by Obelics:
great update Arkatreide, id like to have the "fast moving" attribute for the ekdromoi (and for other unit that have it) anyway...
waiting for more.
Ah, see there is a problem with that one - I cannot see it from the EDU alone. That means in order to see whether a unit has it or not I need to fire up the game and since I pretty much do all the editing without looking into the game that one isn't easily achievable without having a long list of who has it and who hasn't first.
I will probably get it done at some point, but it will take more time then the other stats.
strange, you're right, ive just checked that file and there's no trace... wondering where is it expressed that "fast moving" trait...
Single Sign On provided by
vBSSO