Not quite. Lethality is the chance that a hit translates into a kill. The lower lethality is, the more knock-downs you'll get, while higher lethality means less knock-downs and more kills.Originally Posted by Obelics
Not sure about mass, but IIRC it determines which unit will be pushed back during combat. I am told that, all other things being equal, the unit that is pushed back will do slightly worse in combat, but I don't think anybody ever tested this.
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