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Thread: Research: Numerical investigation of Unit Stats & Attributes

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    Default Re: Research: Numerical investigation of Unit Stats & Attributes

    I will start off with some of the basics that you probably all know already, but people new to modding may not. I am pretty new myself, so I may have some of these wrong.

    melee to kill formula=a*lethality*(1.1)^(attack-defense)

    attack is the units attack power including any possible charge bonus.

    defense is the sum of all applicable defenses of the target. defense skill applies against all melee. Shields only apply against attacks from front and left and armor applies only half (I haven't tested this myself, but everyone says it is half, so I am believing them until I get a chance to do it myself)against an armor-piercing attack.

    lethality is the last entry on the stat_pri line in the edu file. It is a hidden attribute (in that it doesn't show up on unit cards unless you mod them) and can be used to balance hidden bonuses such as those from the short_pike attribute.

    I don't know what "a" is but I heard it was .019. That is what it was in MTW1, so its a reasonable guess.

    light_spear and spear attribute appear to give a 4 point combat penalty vs. infantry and a 8 point bonus vs. cavalry. I don't know if the bonus is to defense or attack or half to each.

    spear attribute also gives some pushing power.

    1 experience point gives 1 attack point, 1 defense point, and 1 morale point to a unit. The morale point is hard to test, but I am reasonably confident of it. Let me know if you get contradictory results.

    Attributes I want to understand more fully are powerful charge attribute and short_pike. It seems that short_pike gives the multiple rank bonus of MTW1, but it is difficult to tell.

    How does a unit with two melee weapons decide which weapon to use?

    Thats all for now, let the sharing of knowledge begin!
    Last edited by xerex; 04-28-2007 at 20:36.

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