LordBula asked for the details of the fatigue tests, so I since I compiled them for him anyway in a semi-readable format, I thought I would post them here in case they are useful to somebody else.
These are results gathered mostly by Aradan over at the fourth age forums. He sent them to me as I am the resident math expert. We were hoping to derive a formula, but it apparently, isn't a simple one and without knowing the form of the equation, it can't just be solved for algebraically. I still haven't tried plotting it up in excel and trying to fit it. That might be worth trying, but it will challenging because of the multiple variables involved.
I apologize for any formating issues:
Below are the times a unit takes to go from fresh to very tired on flat ground in climate_heat= 4
all values are seconds
Code:
stat_heat: -2 0 2 4 6
hardiness
normal 241 233 220 205 182
hardy 289 287 254 236 215
very_hardy 350 349 308 278 253
This next table is the same as above except for climate_heat=1
Code:
stat_heat: -2 0 2 4 6
hardiness:
normal 248 245 245 245 239
hardy 300 299 299 299 298
very_hardy 385 385 385 385 385
you can see stat_heat is unimportant in low heat climates.
These are recovery times..the time it takes a unit to recover from just turned very_tired to just turned fresh while standing idle on climate_heat =1
Code:
stat_heat: -2 0 2 4 6
hardiness:
normal 255 255 255 255 255
hardy 208 208 208 208 208
very_hardy 176 176 176 176 176
Same test as above with climate_heat=4
Code:
stat_heat: -2 0 2 4 6
hardiness:
normal 255 267 288 329 384
hardy 208 209 230 255 286
very_hardy 195 195 210 230 255
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