//========================================
//Region Attributes
//The special characteristics for a region
//========================================
//NOTES:
// region id = code reference for this region
// name = name of region ( pointer to string in "Names.txt" )
// pop = population ( used for disaster calculations )
// culture = culture of this region ( taken into account for rebellions, faith, happiness, etc )
// terrain = Battlemap terrain attribute ( can be LUSH, ARID or ROCK_DESERT )
// architechture = battlemap building styles ( can be AT_WESTERN_EUROPEAN, AT_SOUTHERN_EUROPEAN, AT_EASTERN_EUROPEAN or AT_ISLAMIC )
// mapgroup = which group of maps this region looks up when a castle map is called for. values are from 0 -> ?. -1 specifies a random group.
// income = the income the owner of this region gets every year from un-augmented harvests.
// castle_name = name of the castle in this region ( pointer to string in "Names.txt" )
// region attributes = the type of map a battle would be fought on should it occur in this region:
// location - can be INLAND or COAST
// vista - can be FLAT, PLAINS, HILLY, or MOUNTAIN
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