Sorry, they do. Heretics are currently popping out of Mosul in my turkish campaign. It's going to take a long time converting baghdad....Originally Posted by vonsch
Sorry, they do. Heretics are currently popping out of Mosul in my turkish campaign. It's going to take a long time converting baghdad....Originally Posted by vonsch
Still maintain that crying on the pitch should warrant a 3 match ban
@ Agent Smith
I tried looking for you but couldn't find that thread... Didn't look very hard through.It's a good read if you get to it though. Vonsch's post sums it up nicely though, the roving "god squads" can't be beat in terms of conversions.
@ HoreTore
See that's exactly what I'm talking about. You're one of a few that I've read about who said heretics can come from the cities themselves. Most all of the posts I've seen on this subject say that you can't get heretics from agents stationed in cities. Go figure.
I've had the same thing happen to me before. It can happen.Originally Posted by HoreTore
At least we seemingly have a consensus on something...
Heh, I did say "seem." I haven't seen it happen, but I don't leave them sitting in cities all THAT much, so I knew my data were sparse.
Anyone got a theory on how hereticism originates? I know it breeds itself, but can it appear from a region with pure religion? Or does it take a mix? Or does it actually require some hereticism as seed? Don't think I've ever had it appear anywhere except where there was some little seed, but haven't watched closely so far.
I have had a priest go heretic before I ever got a chance to move him. I set a city to build a priest, hit End Turn, and watching the rebel turn out pops a heretic. On my turn, no priest there, and the new heretic has a name that matches my faction.
With regard to conversion mechanics, we'd discussed it here once a while back, but I don't think we came up with some definite hard numbers. I don't know the exact percentages, but I am fairly certain that you convert a percentage of the non-believers in a province. So, if your priests and church combine to convert 20%, and the populace is already 80% your religion, you're only going to get another 4% the next turn (20% of 20%). The roaming infidel priest who only converts 5% by himself turns 4% of the populace to his religion (5% of 80%), and the result is a stalemate.
Age and treachery will defeat youth and skill every time.
That works, but using that theory it's impossible to get to 100% unless you round up at some point. Again (broken record time) it'd be nice if CA could tell us exactly how this works.Originally Posted by Quillan
Well, considering the percentages don't add up to 100 always, there is definitely some rounding in play. And I have seen regions at 100%.
That being the case, there are probably fractionals under 0.5% hidden, and that might mean there is always SOME small percentage of hereticism around to perhaps spawn a heretic.
Heh, The Lowlands seem to be a hotbed of them. My English Cardinal just sailed over and burned two in two turns. Got the first I spotted from London and another popped the next turn. Darn Protestants!
Hmm, Huguenots? Nah, they must have been in France at this point. At least the seminal ones. Calvin popped in 1550.It's only 1106.
Same here, I've had a few regions at 100%.Originally Posted by vonsch
I'd honestly be surprised if that were the case. It just seems to me like it'd be a real pain in the arse to store anything beyond the decimal and then run the math on it, THEN do some rounding. Know what I mean? Just be easier to round to a nice easy int then go with that. Also int's take less space to store, 2 bytes vs 8 I think for a float. My brain's rusty, so that might be off.That being the case, there are probably fractionals under 0.5% hidden, and that might mean there is always SOME small percentage of hereticism around to perhaps spawn a heretic.
Well she turned me into a newt!Heh, The Lowlands seem to be a hotbed of them. My English Cardinal just sailed over and burned two in two turns. Got the first I spotted from London and another popped the next turn. Darn Protestants!
Hmm, Huguenots? Nah, they must have been in France at this point. At least the seminal ones. Calvin popped in 1550.It's only 1106.
Have you had heretics pop up in 100% areas of faith? I'm a bit curious, my data for this is useless, as I had very very few provinces ever hit 100%, and I modded the heretic spawn rate way way down.
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