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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Priest/Bishop question

    I have had a priest go heretic before I ever got a chance to move him. I set a city to build a priest, hit End Turn, and watching the rebel turn out pops a heretic. On my turn, no priest there, and the new heretic has a name that matches my faction.

    With regard to conversion mechanics, we'd discussed it here once a while back, but I don't think we came up with some definite hard numbers. I don't know the exact percentages, but I am fairly certain that you convert a percentage of the non-believers in a province. So, if your priests and church combine to convert 20%, and the populace is already 80% your religion, you're only going to get another 4% the next turn (20% of 20%). The roaming infidel priest who only converts 5% by himself turns 4% of the populace to his religion (5% of 80%), and the result is a stalemate.
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  2. #2
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Priest/Bishop question

    Quote Originally Posted by Quillan
    I have had a priest go heretic before I ever got a chance to move him. I set a city to build a priest, hit End Turn, and watching the rebel turn out pops a heretic. On my turn, no priest there, and the new heretic has a name that matches my faction.

    With regard to conversion mechanics, we'd discussed it here once a while back, but I don't think we came up with some definite hard numbers. I don't know the exact percentages, but I am fairly certain that you convert a percentage of the non-believers in a province. So, if your priests and church combine to convert 20%, and the populace is already 80% your religion, you're only going to get another 4% the next turn (20% of 20%). The roaming infidel priest who only converts 5% by himself turns 4% of the populace to his religion (5% of 80%), and the result is a stalemate.
    That works, but using that theory it's impossible to get to 100% unless you round up at some point. Again (broken record time) it'd be nice if CA could tell us exactly how this works.

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  3. #3

    Default Re: Priest/Bishop question

    Well, considering the percentages don't add up to 100 always, there is definitely some rounding in play. And I have seen regions at 100%.

    That being the case, there are probably fractionals under 0.5% hidden, and that might mean there is always SOME small percentage of hereticism around to perhaps spawn a heretic.

    Heh, The Lowlands seem to be a hotbed of them. My English Cardinal just sailed over and burned two in two turns. Got the first I spotted from London and another popped the next turn. Darn Protestants!

    Hmm, Huguenots? Nah, they must have been in France at this point. At least the seminal ones. Calvin popped in 1550. It's only 1106.

  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Priest/Bishop question

    Quote Originally Posted by vonsch
    Well, considering the percentages don't add up to 100 always, there is definitely some rounding in play. And I have seen regions at 100%.
    Same here, I've had a few regions at 100%.

    That being the case, there are probably fractionals under 0.5% hidden, and that might mean there is always SOME small percentage of hereticism around to perhaps spawn a heretic.
    I'd honestly be surprised if that were the case. It just seems to me like it'd be a real pain in the arse to store anything beyond the decimal and then run the math on it, THEN do some rounding. Know what I mean? Just be easier to round to a nice easy int then go with that. Also int's take less space to store, 2 bytes vs 8 I think for a float. My brain's rusty, so that might be off.

    Heh, The Lowlands seem to be a hotbed of them. My English Cardinal just sailed over and burned two in two turns. Got the first I spotted from London and another popped the next turn. Darn Protestants!

    Hmm, Huguenots? Nah, they must have been in France at this point. At least the seminal ones. Calvin popped in 1550. It's only 1106.
    Well she turned me into a newt!

    Have you had heretics pop up in 100% areas of faith? I'm a bit curious, my data for this is useless, as I had very very few provinces ever hit 100%, and I modded the heretic spawn rate way way down.


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  5. #5

    Default Re: Priest/Bishop question

    Mostly I see heretics pop when there's at least 10% in a region. Or if a heretic is present that wandered in from somewhere else. Not sure I've noticed one pop where hereticism was < 10%. It may just be much lower odds though.

  6. #6
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Priest/Bishop question

    Just to add to the heretic sightings, I've seen a priest of mine stationed in London city turn heretic. The reason there are few sightings may be that many people play with movement acceleration on, and do not know the exact whereabouts of their priests at any given moment. I usually fall into both of those categories, but in this case I had recently loaded and not had put acceleration on yet, and happened to know where all priests were b/c it was early game. In order to know that it happened from a city, you'd have to:

    1. Know for certain that you had a priest or more there, and that one went missing.
    2. Rule out him dying from any cause, which as the game progresses I must say I'm not exactly inclined to look at that particular info scroll that tells me who died and why.
    3. See the new heretic move out of the city.

    That third one is especially tough: if you just notice him in the middle of some woods the next turn, it's usually not obvious at all that he in fact came from the city and got to move already. Anyway, that's my 2 cents on why so few people have been able to report that priests can go heretic while inside a city.


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  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: Priest/Bishop question

    and I modded the heretic spawn rate way way down.
    Where is this copntrolled and what do you need to do it. (I think i've found it myself actually, but i want to check i've got the right thing and understand how to mod it right as it dosen't seem to be working as i'd expect).
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  8. #8
    has a Senior Member HoreTore's Avatar
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    Default Re: Priest/Bishop question

    Quote Originally Posted by Foz
    1. Know for certain that you had a priest or more there, and that one went missing.
    2. Rule out him dying from any cause, which as the game progresses I must say I'm not exactly inclined to look at that particular info scroll that tells me who died and why.
    3. See the new heretic move out of the city.

    That third one is especially tough: if you just notice him in the middle of some woods the next turn, it's usually not obvious at all that he in fact came from the city and got to move already. Anyway, that's my 2 cents on why so few people have been able to report that priests can go heretic while inside a city.
    This was the early game, and therefore had few priests. I was actually in the process of building up my religious army...

    Now, baghdad had a high percentage of heretics, and a heretic roaming about as well. As it also had a lot of people, that meant I had to convert them before I invaded. I built an imam in mosul, and hit end turn. Same thing happened to me as Quillan. Out popped a heretic, and I had no imam. Same thing happened the next turn, but on the third turn I got my priest, who then burned the other two....

    So no, being in a settlement does NOT make you immune to heresy.
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