Strange medieval world:
A big thanks to CA for all those great games.
None of them were allas perfect. But very near perfect, off course:)
Medieval 2 TW got a big step forward in graphics and options (with no crash bugs!) but at the cost of some minor game mecanics glitch (like minus-armor shields?!?).
After playing all factions for at least a hundred years (didnt feel like it though...), here are some things I got tired-off or surprised by:
TRAVEL:
* It takes 40 game years to travel from Danmark to Egypt: Danish are from earth, Egyptians are from Jupiter!
* You cant travel from one point to the other on automatic without being interupted by "" and having to clic again on your destination, some time up to five time a turn. Those medievals 2 travelers have the focusing capacity of rabits! i understand when they meet a princess, but an army? They should just go through it if they are not one themselve.
UNITS:
- No system there except the buildings: late+expansiv = powerful units. And maybe English historical mythology (Norse axemen, Viking Raiders?!? ). The Huscarl where the axe wielding "heroes" of Hasting. Huscarl are the royal-guards: the exact same guys working for Byzantine Emperor under the name of Varangian Guards.
- No fun: only one "very-special just for you" unit: the 2 as(h)sasins. No flaming pigs, no dreadfuly sneaky bandits.
- most battle field options dont have any effects. Or not enough to make a difference (guard mode, shooting circle, shield wall, etc.).
- An exemple: the Viking Raiders: * fun? no, nothing special.
* historical? viking means raider, to go viking means to go on raid. Viking were pirats/bandits. Expert at ambush and sneak attacks. Their motto: always attack the weakest (nones anyone?)! Very much dread and no chevalry what so ever. They would not have sold their grand-mother, but certainly yours. In game the Danish are the most popular faction...?? Danish thrength should be commerce and raids, not diplomati. (Why dont anybody speak Danish these days? What happened to the We Kings!?!)
* historical atmosphere? yes. Whats more medieval than the Vikings?
ANCILLIARIES:
Not enough punch. You dont really carre. They dont make that much of a difference. The only sure way to have units do what you want is save/reload. Always. When your units have accumulated enough anciliaries to make a difference, they are 61 and long overdue for the Riper. Many ancilliaries have as many negatives as positives, with a neat result of 0 bonus!?!
MERCHANTS:
To much micromanagement for to little results. For most factions 1 or 2% more money, IF you dont get take-over. Not enough of them? to slow? to empoverished? No Marco Polo or Jacques Coeur there. No effect from or on banking. By the way, it took Marco Polo 1 years to travel to Bagdad (region of), not 30.
TEMPLAR:
Where is the secret? The richess, the super-relic, the verydangerousandmostdisturbing knowledge. Dont the peoples at CA, (may your Lord(s) grant them eternal live(s)), ever read (bestsellers) books??? (They sure dont read any Scandinavian-history books:).
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