LOL, nice pic. I don't have any problems with the income from the 'normal' resources, but I will admit I think it's a shame there isn't more of a benefit from trying to create monopolies. It would work well if you had a X% increase in merchant revenue for every resource of the same kind that you controlled.Originally Posted by Omisan
For instance, if it was a 10% bonus and you're got 5 merchants on wine that has a base value of 20, each merchant would be making 30 per turn. Something like that would solve the 'usefulness' problem without unbalancing the game IMO.
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