Totally different. Troy didn't have automatic doors that open for friendly units and allow enemy units to slip in.Originally Posted by econ21
I wasn't contesting that point. When I said "field" tactics I was referring to tactics that don't involved the exploitation of the AI's inability to coordinate it's forces. Attacking on several fronts and winning because the AI simply ignored some of your men, and allowed them to breach the wall unchallenged are not great tactics to shout about. They're nothing new, they're not evidence of a great improvement in the battle engine either. They are simply a matter of deployment.Originally Posted by econ21
I wasn't saying that there was no ability to use tact or cunning. What I did say was that if I was going to be critical and pedantic I could have called all of your tactics AI exploits. In my opinion they are a bit of both. I feel sure that you fought those battles very well, but concentrated on the feints of the ladders, the back door and sneaking in the front door with the routers. The question is, if that were a multiplayer scenario do you believe you would still get away with it?Originally Posted by econ21
Edit: I wasn't being hostile, nor picking an argument either, if it came across like that, or if this post comes across as argumentative, then I apologise.
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