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Thread: M2TW, does anyone like the original better

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    Default Re: M2TW, does anyone like the original better

    I was playing a siege in RTW today and was back into the "head shaking disbelief" mode. Basically I was playing as Gaul and had a tiny garrison of two units, Mercenary Hoplites and Chosen Swordsmen for the record, besieged in the city just to the south of Rome (forgot it's name!). My total number of men was just under 300, the Brutii attacking have 2500 including ballistas. They began lined up (attacking on only one front despite the size of their force) in front of the front gates out of range, with their ballistas shooting repeatedly at the gatehouse... they went on by shooting repeatedly at the gatehouse until the gatehouse was stated to be "100% destroyed" (two crumpled looking towers though apart from that solid as a rock (bug!?) ), they did not shoot at the gate itself which would have actually served the purpose of allowing them easy entry. It was then that the Brutii force with it's 2 battering rams, 2 scaling ladder teams and a siege tower advanced towards the walls. Then they waited in directly front of the walls for their ballistas to start once again firing at a tower for no obvious reason?! All the time their men were getting shot up by this tower. Once it was destroyed they finally advanced the siege equipment to the walls and began to ram the gates. My men were defeated in the square eventually, but the point is that the AI was unbelievably inadequate.

    Can anyone say if this has improved in M2TW?? I'm not saying that MTW sieges were anything special because they definitely weren't, but are M2TW sieges noticeably better, and does the scenario above still occur?
    Last edited by caravel; 03-18-2007 at 00:39.
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