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  1. #4
    Filthy Rich Member Odin's Avatar
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    Default Re: Noob having trouble with a few concepts...

    Quote Originally Posted by Whacker
    Hi there, my thoughts:

    1. Trade routes are interesting. Your kingdom will automatically trade within itself and between provinces, provided you have the right improvements. Trade will occur with other factions when you have at least a trade agreement and the proper improvements to allow for trade. Lastly your merchants don't do much other than gaining you florins per turn based on the resource they're sitting on, how skilled they are, and how far they are from your capital. The proper buildings to enable commerce are pretty much the same as in MTW; ports, roads, merchant buildings, etc. Build those, get your trade agreements, and manage your merchants and you'll get some pretty hefty incomes.
    So basically the trade agreement and requsite building. Yet there dosent seem to be any specific commoditiy. With MTW each province had a specialty, now the resources seem random on the map. So if own a province can I assume that the resources in it that province are traded within the trade route? Conceptually what I am not getting is, I have the trade agreement with the english, but what am I trading and can i control the amount? The merchant part I get now.


    The only other thing I can think of is that right now you should make darn sure you have the v1.1 patch AND Carl's Problemfixer installed. The game has a number of problems, Carl's patch on top of v1.1 does an outstanding job of putting a bandaid on some of them but it can't handle them all.
    I did download Lusted's mod but havent applied it yet, I am playing v 1.1 and mainly just seeing who has what, kind of fooling around until 1.2 comes out then I will see what other tweeks lusted comes up with, it seems his mod incorporates a lot of good features from a broad selection of modders.
    Last edited by Odin; 03-05-2007 at 19:45.
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