
Originally Posted by
Whacker
Hi there, my thoughts:
1. Trade routes are interesting. Your kingdom will automatically trade within itself and between provinces, provided you have the right improvements. Trade will occur with other factions when you have at least a trade agreement and the proper improvements to allow for trade. Lastly your merchants don't do much other than gaining you florins per turn based on the resource they're sitting on, how skilled they are, and how far they are from your capital. The proper buildings to enable commerce are pretty much the same as in MTW; ports, roads, merchant buildings, etc. Build those, get your trade agreements, and manage your merchants and you'll get some pretty hefty incomes.
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