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  1. #1

    Default Z-axis?

    Does MTW2 support a z-axis? I need to know this because I am attemting to make dragons for a mod and if there is a way to make them fly that would be great.
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Z-axis?

    No it does not.

  3. #3

    Default Re: Z-axis?

    So there is no way to mod the height at which a unit walks? Thats gonna set me back a ways...
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Z-axis?

    You could make "flying" units, but they'd still collide with stuff on the ground and not fly over it.
    The problem is that the collision info for this game (except for missiles) is only checked in two dimensions.

  5. #5

    Default Re: Z-axis?

    Well even if it cant fly over other units it would still look good flying. But would it still be able to go "through" gates or gaps in walls?
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Z-axis?

    Well I actually had a chat with Caliban and he said that a basic sort of flying units might be possible. Collision is now completely three-dimensional.
    Getting it done might be a bit tricky though, especially animations.

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