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Thread: Which guild do you build?

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    Default Re: Which guild do you build?

    Quote Originally Posted by gardibolt
    I like Theology Guild (especially where I have a Cathedral) to get pretty nearly insta-Cardinals.

    Assassin's Guild is a must if you want to use assassins; they're worthless without one.

    Swordsmith is decent if you have a forward troop training center. Too much hassle to sent troops to be retrained, though.

    The rest strike me as pointless (other than the Hospitallers/Templars/Teutonic Knights buildings).
    I just added in some of the appropriate ancilliaries to the thieves, merchants and explorers guild to try. The merchants can get a merchant_clerk if they hang around a guild city a while. Generals can get a money counter.

    The thieves guild cities can pop pickpockets and spyglasses too now for spies. Testing with fairly low chance, 5% per turn without expending movement points, I think.

    Also the explorers will pop more of the movement ancilliaries for generals that sit in their cities a while. Stacking several of those should help for things like crusades. I did quartermaster and intrepid_explorer, I think. Was a chance of the latter in some circumstances, I expanded that and added in the former. Hmm, if admiral can be tested for separately, naval_navigator is another.

    Hmm, interesting, master_of_horse can pop from gm_horse_breeders_guild, but master_of_archers could not from woodsmens_guild of any sort. Changed that. Swordsmiths can pop master_smith too. And the various ponies come from horse_breeders_guild, which makes sense. Heh, princesses and diplomats can get those. Hmm, oddly, generals can't. Easy to fix.

    I think more ancilliaries makes management of agents/generals more interesting.

    Anyone get a princess with a yappy_little_dog yet? There sure are a lot of princess ancilliaries and triggers considering the relative rarity and short duration of "life" for them. Be better if that attention had been lavished on the generals.
    Last edited by vonsch; 03-06-2007 at 00:26.

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