I just added in some of the appropriate ancilliaries to the thieves, merchants and explorers guild to try. The merchants can get a merchant_clerk if they hang around a guild city a while. Generals can get a money counter.Originally Posted by gardibolt
The thieves guild cities can pop pickpockets and spyglasses too now for spies. Testing with fairly low chance, 5% per turn without expending movement points, I think.
Also the explorers will pop more of the movement ancilliaries for generals that sit in their cities a while. Stacking several of those should help for things like crusades. I did quartermaster and intrepid_explorer, I think. Was a chance of the latter in some circumstances, I expanded that and added in the former. Hmm, if admiral can be tested for separately, naval_navigator is another.
Hmm, interesting, master_of_horse can pop from gm_horse_breeders_guild, but master_of_archers could not from woodsmens_guild of any sort. Changed that. Swordsmiths can pop master_smith too. And the various ponies come from horse_breeders_guild, which makes sense. Heh, princesses and diplomats can get those. Hmm, oddly, generals can't. Easy to fix.
I think more ancilliaries makes management of agents/generals more interesting.
Anyone get a princess with a yappy_little_dog yet? There sure are a lot of princess ancilliaries and triggers considering the relative rarity and short duration of "life" for them. Be better if that attention had been lavished on the generals.
Bookmarks