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Thread: Quick Guild Question. How many can each town get.

  1. #1
    Uber Soldat. Member Budwise's Avatar
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    Default Quick Guild Question. How many can each town get.

    I am always offered the Explorers guild but should I turn it down. Personally I would rather have an updated infantry or the ability to have crusade units instead of being able to move farther. Is it a limit of one per territory? I ask because I never say no to one opening up and maybe I should hold off if I have to.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
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  2. #2
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Quick Guild Question. How many can each town get.

    1 per settlement.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  3. #3

    Default Re: Quick Guild Question. How many can each town get.

    So tear down all those Explorer and Thieves Guilds. They're useless. Try for a better one.

  4. #4
    Cynic Senior Member sapi's Avatar
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    Default Re: Quick Guild Question. How many can each town get.



    You may even wish to get a theives/explorer's guild and then destroy it, as this gives a huge hit (-100 iirc) to the points that decide what guild you get and should make it easier to avoid in the future
    From wise men, O Lord, protect us -anon
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  5. #5
    Member Member Nebuchadnezzar's Avatar
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    Default Re: Quick Guild Question. How many can each town get.

    I always build a explorers guild in the city where I plan to build alchemists lab, universities and other buildings that give good ancillaries. Up and coming generals and govenors usually pick up the very useful intrepid explorer or admirals the naval_navigator if the guild is present. You may even pick up the marco polo or vasco_de_gama ancillaries if your faction has this guild in one of your cities and your general is out and about.

    Edit: Actually due to a bug in marco_polo an agent might also pick it up but at least the movement increase will be useful.
    Last edited by Nebuchadnezzar; 03-06-2007 at 14:32.

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