Wooops, Regarding pikes:
The pike problems arn't a confirmed bug and as Foz says it's VERY hard to say that it IS a bug.
Howver the behaviour is both unwanted (as oz says), and [produces serious balance issues. Pikes relly on the fact that the large number of pike points keep the enemy at bay and that the large number of low power attacks will actually kill somthing to be effective. When they switch to swords they are significanltly less effective than working 2-handers/swords. As a result once they do switch to swords they tend to be slaughtered, Even vs. bugge units they suffer badly. In fact the only reason they beat the bugged units is because they outnumber them to begin with and can ushually kill 10 or so enemy before they switch to swords.
Contrary to my prior statments the pikes don't all switch to swords as soon as one does. However, what does happen is that instead of the guy under attack switching to swords and the rest hacking, the guy being attacked, and the 2 guys to his right AND left switch as well as everyone behind them. This means theirs now a big whole into which other enemies can saunter causing the rest of the formation to switch within a couple of seconds.
The thing with the way Pikes are now is that bug or not it is unwanted and severly effects their balance. I suspect it slipped through because of other bugs.
Regarding my fix. I've currentlly only nerfed the attack by 2 as any more would leave the militia Pikes too weak. More would be prefrable.
Whilst it's personal prefrance, (and where I think pikes should sit in the balancing scheme), I have no isues with the way pikes can get 10:1 kill rates with the temp fix. But I do have issues with them killing 10 times their own numbers in just a couple of minutes. They really should take a longer amount of time to do that sort of thing.
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