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  1. #1

    Default v0.8.1a CTD

    Man I hate to say this as in ALL my previous games of EB I did not once have a CTD ... I just downloaded the hotfix tonight and decided to start a campaign as the Lusotana. Well I am a little way into my campaign I have pushed Carthage off already ... and had just besieged a 3rd rebel town ... as I hit the end turn button CTD!

    As it is a bit late I will try again tomorrow to see if it happens again and exactly what town it is. I hope it was just a fluke!

    Edit:
    It was the winter of 268 BC ... assaulting the central most city in Iberia ... as soon as I hit the end turn button ... I did load it up that night and it played through the AI turn and it allowed an assualt the next season so I guess it was a fluke. Like I said I have had no CTD's with EB before but this is my first time with these guys and w/ the recent hotfix.

    Edit #2:
    I did also notice that the Luotana generals have a bad tendency of dropping their swords in battle ... they start out with it but once they have engaged or perhpas when they throw their javelins ... they will no longer have a sword. I wonder does this mean they are no longer able to attack or is it just a graphic glitch? The rest of their bodyguard is fine ... in fact they look cooler then the general!
    Last edited by dutch81; 03-06-2007 at 20:16.

  2. #2

    Default Re: v0.8.1a CTD

    Alt + right click, and they should be fighting with swords again.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3

    Default Re: v0.8.1a CTD

    Quote Originally Posted by Tellos Athenaios
    Alt + right click, and they should be fighting with swords again.
    No ... sorry that didn't work. It is a minor issue but just wanted the EB team to be aware of it ... it is only the generals sword that dissapears in battle although he continues to strike at the enemy as if he is holding one, and ofcourse he starts with the sword in hand at the beginning of any battle. It must just be some magical invisible sword!

    I have the whole Iberian penninsula captured except the central city that keeps giving me a warning when I get close to it with troops that says they are my allies yet I am at war with them ... and that if I attack they will raise a large army. I am very afraid of what that attack might unleash as I have one unit per city now and a mobile army of a little over 400 troops. I guess I should consolidate?


  4. #4

    Default Re: v0.8.1a CTD

    Hi altogether. I feel like dutch81.

    I successfully downloaded & installed (zip-)hotfix 0.8.1a today (Clean 1.5 RTW, 0.80-Full, 0.81-Patch + 0.81a-Zip-Hotfix. This hotfix of course unzipped in the main-directory of RTW and overwriting existing files... Starting-screen indicates 0.81a is successfully installed!).
    But I get a persistent CTD in my new started Rome-Campaign at date autumn 266 at AI-Turn (Bactria). Script activated or inactivated doesn't matter, always get a CTD!

    Here is the file: http://uploaded.to/?id=146n25

    If someone (perhaps someone with the full-0.81a-Install) can verify the CTD I would be glad.

    Thank you!

  5. #5
    EBII Council Senior Member Kull's Avatar
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    Default Re: v0.8.1a CTD

    Quote Originally Posted by Irnerius
    If someone (perhaps someone with the full-0.81a-Install) can verify the CTD I would be glad.
    Well that's depressing. Baktria has a city with revolt-level unrest (Sulek), and it CTD's on their turn. It certainly appears to be the Rebelling City CTD, although it has the ability to build exactly the units required to offset it (i.e. Saka or Rebel). Gah.
    "Numidia Delenda Est!"

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: v0.8.1a CTD

    Quote Originally Posted by Kull
    Well that's depressing. Baktria has a city with revolt-level unrest (Sulek), and it CTD's on their turn. It certainly appears to be the Rebelling City CTD, although it has the ability to build exactly the units required to offset it (i.e. Saka or Rebel). Gah.
    Hmm
    Has the city upgraded before being taken by Baktria? Maybe the owner is not Saka (the creator) and the crash is due to it trying to rebel to Seleucia or Parthia or Sarmatia?

    (The only map I found said it would revert to Yuehzi. I need to find new versions of those creator/owner/ect maps. )
    Last edited by MarcusAureliusAntoninus; 03-07-2007 at 08:53.


  7. #7

    Default Re: v0.8.1a CTD

    Thank you Kull and just want to say to you and the hole EB-Team: I love this mod for its historical accuracy and the challenge (CTD's excluded of course). Exspecially I like all this wonderful extras (music, latin voices, ....). I even like it more than Medieval II!
    You will fix also this bug!

    It really seems to be Sulek revolting as Kull reported. I tested it starting a Bactrian campaign (with money-cheating). I conquered Gava Haomavarga and intentionally let it revolting - it turned to Sarmatia (without CTD and without processing Units - Don't know if that's intentional, that in Gava Haomavarga was a revolt without processing Units):
    File with Gava Haomavarga revolting successfully to Sarmatia (just click end-turn):
    http://uploaded.to/?id=coapil

    Then i conquered Sulek and let it intentionally revolting ---> CTD!
    Here is the File before Sulek intentionally revolts (just click end-turn):
    http://uploaded.to/?id=uryku3

    @MarcusAureliusAntonius: Perhaps these File helps... Conquered Sulek and you can compare it with Gava Haomavarga (with some building in Gava Haomavarga built by myself later - in the first files with the rebellion without CTD there were the original ones there).

    Perhaps its because Sulek has a Populated Area (Nomad) and Gava Haomavarga a inpopulated Area (Nomad)? I don't know, but I would be glad when my files could shorten your precious bug-fixing-time!

    Thanks a lot for your fast previous answer! And excuse please for some sort of capturing this thread!

    Edit1: (some) spell-errors corrected (Sorry I'm german speaking).
    Last edited by Irnerius; 03-07-2007 at 12:39.

  8. #8
    Member Member Oleo's Avatar
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    Default Re: v0.8.1a CTD

    Quote Originally Posted by Kull
    Well that's depressing. Baktria has a city with revolt-level unrest (Sulek), and it CTD's on their turn. It certainly appears to be the Rebelling City CTD, although it has the ability to build exactly the units required to offset it (i.e. Saka or Rebel). Gah.
    The problem I think is the mercenary_unit attribute of the unit (steppe missile cavalry sauromatae fat aexsdzhytae) that will be recruited in case of a revolt. If I remove that attribute in EDU for this unit the CTD dissappears.
    EB member


  9. #9

    Smile Re: v0.8.1a CTD

    Quote Originally Posted by Oleo
    The problem I think is the mercenary_unit attribute of the unit (steppe missile cavalry sauromatae fat aexsdzhytae) that will be recruited in case of a revolt. If I remove that attribute in EDU for this unit the CTD dissappears.
    Thank you very much for the solution Oleo!

    I can confirm this. Just removed it as described by Oleo, restarted game and reloaded my previous posted 2 CTD-Files (Rome + Baktria).

    With Oleo's solution, no CTD happened both times!

    Instead I got in both cases a correctly rebelled (to Saka Rauka) Sulek with 11 Elite sauromatae fat aexsdzhytae only by removing its mercenary-trait. Perhaps its by the program not allowed, that mercenary-Units take control of a rebelling city?!

    (If somebody wants it, i could provide screenshots or files for proof!)

  10. #10
    EBII Council Senior Member Kull's Avatar
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    Default Re: v0.8.1a CTD

    Quote Originally Posted by Oleo
    The problem I think is the mercenary_unit attribute of the unit (steppe missile cavalry sauromatae fat aexsdzhytae) that will be recruited in case of a revolt. If I remove that attribute in EDU for this unit the CTD dissappears.
    Very nice piece of detective work! I was pulling my hair out over WHAT could possibly have gone wrong with our Palace recruiting solution.

    However. I believe that Saka and Sauromatae have the SAME palace unit, so how did Irnerius have a successful revolt-to-Sauromatae in Gava Haomavarga? Could somebody take a look at that test game and see what the units look like in the revolting city? Because if it is the same Sarmatian Horse Archer unit that CTD's in Sulek.....then we have another mechanism at work here.

    Going out on a limb (because i have no files to look at), can somebody pop open descr_merc and see if there is any mercenary recruitment in Sulek's province? And Gava Haomavarga province? Thanks!

    BTW, the team REALLY appreciates it when fans take the time to delve into these CTD's and help us solve them - or even solve them all by yourselves!
    "Numidia Delenda Est!"

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