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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Multiplayer maps: prefix labelling, terrain

    I'm putting together the beta_8 version of the mod atm. We'll be using the old Shogun textures for all maps of this mod. This means that we'll have original maps only, all MTW maps will be deleted from the game. Maps that are in the popular MultiplayerMappack don't cause crashes but look ugly when played on LUSH or TEMPERATE. They can only be played on the textures we didn't change, ARID and DESERT. Therefore they won't be included.
    Instead our mod will feature a number of SP maps for the campaign including castle maps and a selection of popular maps from Shogun, like 4th Kawanakajima (small size).
    For Multiplayer we'll include a small selection of retextured popular maps like Mizulands or Realm and new original ones.
    So far, MP maps had a prefix that sorted the maps into certain groups:
    (fl) for flat large, (ml) for mountain large or (hl) for hilly large etc.

    I assume that every map created for MP will be a large one, because we play mostly 2v2 and above. Therefore the designation "l" for large can be obmitted.

    Then we have maps like Armenia that are labelled "ml" but are actually rather flat.

    So, my question is, what kind of system should we use to label the maps?
    What kind of maps in regard to size and terrain do we want to play?
    It's my understanding that ragged terrain is appreciated and preferred over totally flat, like steppe. Too high heights aren't good because of the huge advantage ranged troops gain.......
    Please post your opinions.


    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  2. #2
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Multiplayer maps: prefix labelling, terrain

    Another thing, retexturing an existing map from the Multiplayer Mappack is not that much work. I suggest we collect opinions on which maps should be retextured and I'll tackle them one at a time until we have all we want.
    Making new ones is more fun, though.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  3. #3
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer maps: prefix labelling, terrain

    Hello R'as al Ghul,

    ml stands for misc large. As there proved to be maps that fit neither category of castle, flat or hilly.

    Each terrain has cons and pros. A totally flat map with a tiny bump in the middle can give interesting games. A map like Rugged, while not being everyones favourite, can. There is no best type of map, but one that may have a good chance of being played again and again is free of bugs, not unpleasantly textured and offers various terraintypes: some woods to hide monks, a small ridge for guns, a plain to unleash cavalry, maybe a hole to lure the enemy in.
    Ja mata

    TosaInu

  4. #4

    Default Re: Multiplayer maps: prefix labelling, terrain

    It's not a big deal, but I prefer the two letter designator to be a suffix with no parenthesis. More of the actual map name will show in the hosted game listing, and players can, if they want, keep all the maps they create together in the listing by using a personal designator prefix. In any case, I think the parenthesis are unnecessary whether the designator is a prefix or suffix.

    Maps with no designator are all small maps from STW. I retextured three large maps, Horselands, River Crossing (rivers removed) and Sacred Ground, which Obake made for WE/MI, and gave them the suffix 'fl'.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Multiplayer maps: prefix labelling, terrain

    I agree about the suffix.
    I think it'd be nice to have: mapname-terrain suffix-personal suffix.
    That way all map names should be readable.

    Concerning the personal suffix I plan on having an extensive readme documentation (pdf?) where such things could be listed. Map creators should get credit but I see no use in having, for lack of a better example, "O" for Orda. Either you know it's by Orda anyway or you don't and then the "O" isn't helping you any. I suggest that we get rid of personal prefixes/suffixes.
    Tomi once suggested to have more telling names but we also have to think of the limited displayable space. (how many characters of the mapname is the lobby showing?) I think placenames like Tokaido or Anegawa (my maps) are short, memorable and fit the theme of the game.

    Just thinking out loud......

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  6. #6

    Default Re: Multiplayer maps: prefix labelling, terrain

    Red Field of Patay showed in full.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Multiplayer maps: prefix labelling, terrain

    My idea was to give a descriptive name that would instantly give a mental picture of the most outstanding characteristic of the map.

    But that’s harder to do than it sounds.

    Any “real” name will do (please no numbered maps).

    They will be learned

    For example, if I say Totomi, I bet you can see it in you mind
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

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