Quote Originally Posted by Tomisama
Everyone who comes to play multiplayer is looking to win. You put opposing players on a map, and they will eventually fight for that honour. That is self evident, that’s why they came! Assigned attacker/defender roles to instigate multiplayer battle are unnecessary, and can limit peoples thinking, and there by their choice of armys, and their gameplay as they try to fulfill these imaginary designations.
"Know your enemy - Sun Tzu"

Some players have a defensive or counterattacking style if you will, and it doesn't matter if they are designated defender or attacker. Also, it's bad tactics to give up advantageous terrain unless you have a compensating advantage. If you're playing to win, you shouldn't give up advantages. The idea is to accumulate advantages.

I think the problem is a map design issue. Maps should be carefully designed so that both sides have winning chances. If a map gives the defender a significant terrain advantage, it should be handicapped by giving the defender less money.



Quote Originally Posted by Tomisama
Ok, thanks. Just to be clear, if the southern army is forced to shoot to either east or west against a flanking enemy, does increased percentage still hold?
No advantage. CBR and I tested this carefully.