Yuuki and I've discussed this pretty extensively and this is the result:Originally Posted by Puzz3D
1. The two different groups of maps, SP and MP, will be seperated in the list of selectable maps simply by saving them in different locations. (/savemaps and /Battle/Maps)
The effect is that the MP maps are listed first and visually seperated by a slightly darker font. They form the first block.
The second block consists of all smaller maps, SP custom maps and campaign battle maps like flatinland_etc.
2. Within the large MP maps, we'd like to leave out any prefixes or suffixes to give the mapname the most space. However that doesn't mean we prohibit anything.
A mapmaker may choose to include a prefix to keep all his maps together in the list. In that case, please use an underscore "_" to seperate your author prefix from the mapname. Example: "O_Mizulands 01" (O=OrdaKhan) Btw, we try to get away from using numbers.
3. Concerning the terrain, we don't see a real need for a designator in the name. We expect a certain quality and fairness when it comes to maps that we include into our mod. Official map updates will always be approved by us to ensure that.
What do we mean by quality and fairness?
That's certainly subjective and not easy to define, but as a rule the maps shouldn't favor either side of the players. Defenders' and attackers' sides should be treated equally by map creators. Keep in mind that we play without designated attacker and defender roles in MP. Maps should reflect the Taishos' intention to choose a suitable terrain for huge armies to meet. (We can hardly fight a 4vs4 in a mountainous all forest map) 4th Kawanakajima is a nice example for this which most players should know, it's only missing wooded areas to hide units in. (It's included in beta_7 and 8 and in original STW)
I hope this isn't too blurry.![]()
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