Everyone who comes to play multiplayer is looking to win. You put opposing players on a map, and they will eventually fight for that honour. That is self evident, that’s why they came! Assigned attacker/defender roles to instigate multiplayer battle are unnecessary, and can limit peoples thinking, and there by their choice of armys, and their gameplay as they try to fulfill these imaginary designations.Somebody has to attack or else there is no battle.
I always dread to see the chat “are we the attackers (or defenders)?”, and always try to answer “no, we are the winners!”. Or worse, “you must attack us, you are the attackers”, always shouted from atop an impenetrable camp site. To the later I have no answer![]()
Ok, thanks. Just to be clear, if the southern army is forced to shoot to either east or west against a flanking enemy, does increased percentage still hold?Archers and xbows are 20% more effective when shooting from the south towards the north.
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