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Thread: Courtesy of Our Friends at Obsidian

  1. #1
    Enlightened Despot Member Vladimir's Avatar
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    Default Courtesy of Our Friends at Obsidian

    http://news.bbc.co.uk/1/hi/technology/6376479.stm

    Super-realistic computer games which will feature human faces as they actually look are at most two years away, developers have told the BBC.




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  2. #2

    Default Re: Courtesy of Our Friends at Obsidian

    Great. Now, when am I going to get some super gameplay to go along with it?

  3. #3
    Member Member Phatose's Avatar
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    Default Re: Courtesy of Our Friends at Obsidian

    Does a emotional content training system include 3 dialog choices, all of which get /exactly/ the same response, like in the rest of obsidian's games?

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Courtesy of Our Friends at Obsidian

    I thought the Half-life 2 engine faces were pretty impressive - a lot of the charm of Vampire Bloodlines was talking to them.

    And Ghost Recon Advanced Warfighter did seem almost photorealistic at times - not the faces, but the experience of running around Mexico City (albeit a totally depopulated one).

    Quote Originally Posted by Phatose
    Does a emotional content training system include 3 dialog choices, all of which get /exactly/ the same response, like in the rest of obsidian's games?
    I thought Obsidian does moral choices and shades of grey pretty well. Dialogue with Kreia was among the richest I've experienced in an RPG; in Kotor2, I always seem to be ticking off one or other of my party with my choices.

  5. #5
    Member Member ElectricEel's Avatar
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    Default Re: Courtesy of Our Friends at Obsidian

    AFAIK, Bioware is planning to heavily use facial expressions and body language as part of the dialogue in Mass Effect (and their other future games).

  6. #6
    Στωικισμός Member Bijo's Avatar
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    Default Re : Courtesy of Our Friends at Obsidian

    Quote Originally Posted by Vladimir
    http://news.bbc.co.uk/1/hi/technology/6376479.stm

    Super-realistic computer games which will feature human faces as they actually look are at most two years away, developers have told the BBC.




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    That article is strange and vague

    Any case, CryEngine 2 (with Crysis) comes very close to photo-realism, but I don't know about the motion capture.

    In the article they talk about photo-realism and facial expressions, and motion capture, but vaguely. If they are perfecting motion capture, sure, but what does it have to do with photo-realistic faces and (facial?) expressions (as normal motion-capturing already exists)? Only if you combine the motions with the photo-realistically rendered graphics would it make sense, but they aren't putting it clearly. That article confuses me :P Or am I confusing myself? :P

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