Quote Originally Posted by Agent Smith
I've seen a lot of talk about blitzing recently and how the AI never really gets a chance to match a player.

Well, I was thinking. It seems that, once a city/castle is taken, it is way too easy to repair things and move on. Perhaps, instead of buildings being damaged and taking only 1 turn to repair, maybe they should be, or least have a chance to be, destroyed completely. This would require the player to take the time and build the structures again if necessary. For instance, the destruction of a barracks building would severely hamper a players abiltiy to raise a quick garrison and move on to the next target.

Thoughts?
I can agree with this, I also think that once you occupy a city/castle it should take a sizable army to maintain happiniess, assuming that the castle/city happiness level represents the entire province.

This would require the player to maintain larger garrisons in newly aquired lands, additionally it would have the ripple effect of reducing offensive units for conquest.

The trick will be managing how the AI handles this as well. I mean right now you can leave some peasant units in a newly occupied province and for the most part the population is thrilled....