
Originally Posted by
Agent Smith
I've seen a lot of talk about blitzing recently and how the AI never really gets a chance to match a player.
Well, I was thinking. It seems that, once a city/castle is taken, it is way too easy to repair things and move on. Perhaps, instead of buildings being damaged and taking only 1 turn to repair, maybe they should be, or least have a chance to be, destroyed completely. This would require the player to take the time and build the structures again if necessary. For instance, the destruction of a barracks building would severely hamper a players abiltiy to raise a quick garrison and move on to the next target.
Thoughts?
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