Results 1 to 5 of 5

Thread: Missile weapons problem

  1. #1

    Default Missile weapons problem

    It would be nice if there was a way to see the exact range of each weapons. As far as I know, it's not in the unit descriptions and you can't see it on the battlefield. There should be a "show range" key for battles at least.

    Knowing if a target is actually in the cannon crews' sight would help too. Sometimes inside citadels, they will shoot at targets they can't even see and waste ammunition on obstacles. The missile icon should always be red if the unit can't get a clear shot.

  2. #2

    Default Re: Missile weapons problem

    Quote Originally Posted by Omisan
    It would be nice if there was a way to see the exact range of each weapons. As far as I know, it's not in the unit descriptions and you can't see it on the battlefield. There should be a "show range" key for battles at least.

    Knowing if a target is actually in the cannon crews' sight would help too. Sometimes inside citadels, they will shoot at targets they can't even see and waste ammunition on obstacles. The missile icon should always be red if the unit can't get a clear shot.
    You can see IF something is in range. But be nice to have a radius of fire like the radius of movement on the campaign map. But you learn to eyeball it.

  3. #3

    Default Re: Missile weapons problem

    Well you can actually see the range of your units, though not so clearly as a highlighted radius on the ground or something. When you have a missile unit selected, the cursor (or some part of it) will be green if the spot you are pointing to is in range, and red otherwise. So you can see how far short you are from your target and move that distance (which does require some amount of 'eyeballing').

    But yeah, if the entire in range area could be highlighted that would be really useful, particularly during deployment. But you could have said this way back in STW and it's never made it in. Maybe it's intentional to prevent missile units being too easy to use or something? Dunno.

  4. #4

    Default Re: Missile weapons problem

    To weigh in my opinion, I wish missle/artillery units had a target area option instead of just targeting units/wall/tower.
    Resistance is futile - Some Borg

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Missile weapons problem

    Look in the export descr units file for ranges
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO