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Thread: Force Diplomacy Minimod

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  1. #1

    Default Re: Force Diplomacy Minimod

    Ah, right. I'll try both options, thanks.

  2. #2

    Default Re: Force Diplomacy Minimod

    Is there any other site with instructions how to modify this to work with BI?
    Because it doesn't work when I just copy the files, and twcenter.net is down :/

  3. #3

    Default Re: Force Diplomacy Minimod

    the only thing this mod is missing is a script that forces the ai to not be able to declare war for a set amount of turns. i would personally pay big money to see someone come up with such a script. or even a mod that created migrating attitudes caused by diplomatic negotiations and alliances that would factor into whether a faction might declare war or accept your proposals.
    Last edited by Danzifuge; 03-27-2008 at 12:29.

  4. #4
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: Force Diplomacy Minimod

    I think that would need a different game.
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  5. #5

    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by strategos alexandros
    I think that would need a different game.
    yeah i was thinking about civ4's diplomacy. if they came out with a game that combined civ4's diplomacy, ai, and technology model with rtw's battles, characters, and strat map it would be the perfect game.

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