Ah, right. I'll try both options, thanks.
Ah, right. I'll try both options, thanks.
Is there any other site with instructions how to modify this to work with BI?
Because it doesn't work when I just copy the files, and twcenter.net is down :/
the only thing this mod is missing is a script that forces the ai to not be able to declare war for a set amount of turns. i would personally pay big money to see someone come up with such a script. or even a mod that created migrating attitudes caused by diplomatic negotiations and alliances that would factor into whether a faction might declare war or accept your proposals.
Last edited by Danzifuge; 03-27-2008 at 12:29.
I think that would need a different game.![]()
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
yeah i was thinking about civ4's diplomacy. if they came out with a game that combined civ4's diplomacy, ai, and technology model with rtw's battles, characters, and strat map it would be the perfect game.Originally Posted by strategos alexandros
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