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  1. #1
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Force Diplomacy Minimod for EB 1.0

    Updated For EB 1.2

    Download Link for 1.2 version:

    http://uploading.com/files/1daaba4c/...omacy_1.2.rar/

    Alternate Link:
    http://dl.dropbox.com/u/9409109/EB/f...0diplomacy.zip





    What this mod does:
    This mini mod (V 1.2) will allow you to force the AI factions to agree to your diplomatic proposals in EB v 1.2

    INSTALLATION!:First, backup your files! Files that need to be backed up are:
    Rome - Total War\EB\Data\text\EXPORT_ADVICE
    Rome - Total War\EB\Data\EXPORT_DESCR_ADVICE

    The files should be extracted into your Rome - Total War\ directory, allow the extractor to overwrite all files! Or just "drop" the EB folder into your
    Rome - Total War\ directory, and allow all files to be overwriten!

    TO USE!: In order to use the force diplomacy script, you must first hit ESC, then game options, then click the "Reset Advisor" button, then click the checkmark to close the scroll!

    Then have one of your diplomats engage the AI, you must then click on the"?"
    button, the advisor will apear, with text that reads "You can force this faction to accept your offer by clicking on the "show me how" button." If it says something about victory conditions, YOU HAVE DONE IT WRONG! START OVER!

    Click on the "Show me how button",
    propose whatever you want, the AI will now accept it, as long as it has it! The AI will not give you things it doesn't have(Like money).

    This will only work one time per use, if you wish to force the AI again, you must start the process over!

    This should be save game compatable. If you get a bunch of flashing boxes around all your cities, you can get rid of them by clicking on one of the flashing cities, clicking the "?" button, and then hitting it a few more times! Thats it!

    If you want to set up a Forced Diplomacy for another Mod, this link has some directions. If you read the whole post, and are still having problems, feel free to ask here and I'll be glad to help.

    http://www.twcenter.net/forums/showthread.php?t=85442

    Changelog-.4-.41
    Changed (almost) all periods "." To Exlamation points! "!"

    .41-1.0 Re-adapted for EB changes.
    1.0-1.2 Updated for 1.2 EB changes.

    Disclaimer: I am not responsible for anything that may happen from your use of this mod. !

    -Jarardo!
    Last edited by XSamatan; 01-16-2012 at 17:58. Reason: Updated the download links
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  2. #2
    Member Member Warlord 11's Avatar
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    Default Re: Force Diplomacy Minimod

    I just downloaded it. It seems to be working. Thanks for this great minimod!

  3. #3
    Member Member Velvet Elvis's Avatar
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    Default Re: Force Diplomacy Minimod

    after use, do you have to reset the advisor in order to activate the EB script again?

    Thx for this mod btw!!! Much needed... now I can 'recreate' all the punic wars :P

  4. #4
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Force Diplomacy Minimod

    No, you don't have to.

  5. #5
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Force Diplomacy Minimod

    Glad its working for you guys
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  6. #6
    Member Member Dumbass's Avatar
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    Default Re: Force Diplomacy Minimod

    Does it work with 0.81? Or just 0.81a?

  7. #7
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Force Diplomacy Minimod

    Very cool, thanks Jarardo. And thanks Dimebag!

  8. #8

    Default Re: Force Diplomacy Minimod

    I've tested it, doesn't work for 0.81 unpatched I'm afraid.

  9. #9
    Member Member Dumbass's Avatar
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    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by Sdragon
    I've tested it, doesn't work for 0.81 unpatched I'm afraid.
    I tested too, and it does work for 0.81 unpatched.

  10. #10
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Force Diplomacy Minimod

    Updated



    Last edited by Jarardo; 10-13-2007 at 16:10.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  11. #11
    Member Member Shifty_GMH's Avatar
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    Default Re: Force Diplomacy Minimod

    Excellent. Thank you!



    EB Mini-Mods currently used in my Romani Campaign:
    Spoils of Victory for EB 1.1
    Force Diplomacy Minimod for EB

    MTW2 currently in use:
    BBB Titles Mod for MTW2

  12. #12
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Force Diplomacy Minimod

    Bumping so it can be easily be found by new people, and since I, personally, find it quite useful.


  13. #13
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by MarcusAureliusAntoninus
    Bumping so it can be easily be found by new people, and since I, personally, find it quite useful.
    .
    Using the personal stickies function helps for old timers.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  14. #14
    Member Member Gaius Iulius Tabernarius's Avatar
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    Default Re: Force Diplomacy Minimod for EB 1.0

    I am having a problem with this, I can’t find my Rome - Total War\ directory
    I just got a new computer with vista and I went looking for it,

    My directory is CA not activation, but for the life of me I can’t find it and because of this I can’t use this mod, I am sick of my enemy’s refusing to submit! I want buffer states, protectorates and the ability to play factions off each other.

    Please help me divide and conquer.
    Last edited by Gaius Iulius Tabernarius; 02-25-2008 at 22:46.
    "Heaven cannot brook two suns, nor earth two masters" Alexander the Great

  15. #15

    Default Re: Force Diplomacy Minimod

    Same there, sound it doesn't work with alex.exe :(


    Gaius Iulius Tabernarius : Have you tried searching your sys for rtw.exe ?

  16. #16
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Force Diplomacy Minimod for EB 1.0

    Quote Originally Posted by Gaius Iulius Tabernarius
    I am having a problem with this, I can’t find my Rome - Total War\ directory
    I just got a new computer with vista and I went looking for it,

    My directory is CA not activation, but for the life of me I can’t find it and because of this I can’t use this mod, I am sick of my enemy’s refusing to submit! I want buffer states, protectorates and the ability to play factions off each other.

    Please help me divide and conquer.
    Go to your start bar, then all programs, then go to wherever your icon/shortcut is for RTW. Right click on the Icon that starts RTW, and click "Properties". On the properties screen, select "Find Target" and it should open up your RTW directory.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  17. #17

    Default Re: Force Diplomacy Minimod

    I cannot seem to get this to work at all, though I have followed the instructions to the letter. I extracted into my Rome folder, replacing the two EB files. Loading up my game I activate the EB script, hit escape, go to the game options menu, check reset advisor, click accept changes, click return to game, initiate diplomacy, hit the question mark and get only the faction victory conditions. can anybody tell me what I'm doing wrong?

  18. #18
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by DisposableHero
    I cannot seem to get this to work at all, though I have followed the instructions to the letter. I extracted into my Rome folder, replacing the two EB files. Loading up my game I activate the EB script, hit escape, go to the game options menu, check reset advisor, click accept changes, click return to game, initiate diplomacy, hit the question mark and get only the faction victory conditions. can anybody tell me what I'm doing wrong?
    Did you install it to the correct place? (The EB folder and not the vanilla folder?)


  19. #19

    Default Re: Force Diplomacy Minimod

    Aha. I suspect this may be the problem. D'oh. Cheers.

    EDIT: Nope, still no luck. Extracting into Rome - Total War\ merges the EB files, replacing the necessary ones. Extracting into the EB folder merely creates a second EB folder with the ForceDiplomacy files within the main one, naturally.

    EDIT2: Interseting - and possibly related - point none of the 1.0 fixes I applied seem to work, either.
    Last edited by DisposableHero; 03-01-2008 at 16:54.

  20. #20
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Force Diplomacy Minimod

    Do you have Vista and RTW is within the "Program Files" directory?


  21. #21

    Default Re: Force Diplomacy Minimod

    Yes I do, and yes it is.

  22. #22

    Default Re: Force Diplomacy Minimod

    Thanks for a hugely useful mod! Great for role-playing!
    "Every good barbarian is a Greek, and every bad Greek is worse than a barbarian" - Megas Alexandros


    Please read my Getic AAR:
    On Mighty Getia: Commentaries on the Pan-Thracian Empire

  23. #23

    Default Re: Force Diplomacy Minimod

    Any idea if this mod works on EBv1.1?
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  24. #24
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Force Diplomacy Minimod

    It probably won't. If 1.1 alters either of these files:
    Rome - Total War\EB\Data\text\EXPORT_ADVICE
    Rome - Total War\EB\Data\EXPORT_DESCR_ADVICE
    Then it wont work.

    I'm downloading 1.1 now, and I'll get it updated as soon as I can.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  25. #25
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Force Diplomacy Minimod

    I hope it's not too complicated an update, so it's available soon. I really need to stop the green death and prevent Makedonia turning into a power in Asia Minor, rather than Greece.

    According to some people, it works already in 1.1. I've backed up my files and I'll give it a try.

    EDIT: It works just fine. I still do the usual save/load after switching settlements around, since it always seems to CTD afterwards if I don't.
    Last edited by QuintusSertorius; 04-09-2008 at 15:59.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  26. #26
    Member Member Reno Melitensis's Avatar
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    Default Re: Force Diplomacy Minimod

    It works perfectly with EB 1.1.

    Cheeers


  27. #27

    Default Game compatible ?

    I´m currently playing a Macedonia-campaign on EB 1.1 (RTW.exe) and I´m in the year 213 B.C. I regularly updated the EB 1.1-Fixes in my game and the campaign is running solidly. Is it possible to install the "Force Diplomacy Minimod" (although it is designed for EB 1.0) to my campaign without invalidating the fixes or crashing my game?

    Thank you in advance for your answer(s)

    Best regards,
    Marcel

  28. #28

    Default Re: Force Diplomacy Minimod

    P.S. Should I install the version with over 100KB or the version with just 20KB from filefront?

  29. #29
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Force Diplomacy Minimod

    I´m currently playing a Macedonia-campaign on EB 1.1 (RTW.exe) and I´m in the year 213 B.C. I regularly updated the EB 1.1-Fixes in my game and the campaign is running solidly. Is it possible to install the "Force Diplomacy Minimod" (although it is designed for EB 1.0) to my campaign without invalidating the fixes or crashing my game?
    I used it with rome.exe without any problem but of course you must count normal a CTD in every 20- 30 turns.

    Now I am using the great mod of Ferromancer , BI. for EB. I tried to use FD with his mod but I even could not open my campaign no hoppe for BI.exe



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  30. #30

    Default Re: Force Diplomacy Minimod

    Is this mod compatible with EB version 1.1? I'm playing as the Romani and am really far into the campaign. I don't want to start a new campaign so is the mod retroactive? Btw my RTW is the gold edition with BI too. Will that be a problem as it wasn't with EB 1.1.

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